30 products were found matching your search for DirectX in 2 shops:
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DirectX 9 Audio Exposed: Interactive Audio Development
Vendor: Abebooks.com Price: 578.14 $The de facto resource on interactive sound and music creation for Windows, this book covers topics important to musicians and sound designers.
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DirectX 9 Audio Exposed: Interactive Audio Development
Vendor: Abebooks.com Price: 55.96 $The de facto resource on interactive sound and music creation for Windows, this book covers topics important to musicians and sound designers.
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Beginning DirectX 11 Game Programming
Vendor: Abebooks.com Price: 56.24 $Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.
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Inside DirectX (Microsoft Programming Series)
Vendor: Abebooks.com Price: 59.00 $The definitive guide to Microsoft's advanced, high-performance mulit-media componants.
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Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library)
Vendor: Abebooks.com Price: 60.53 $This update to the best-selling Advanced 3D Game Programming with DirectX 9.0 focuses on developing cutting-edge games with DirectX 10.0 Graphics. Designed for experienced programmers, this book covers Direct3D, DirectInput, and DirectSound, as well as artificial intelligence techniques, client/server networking, multithreading, and scene management. The book includes many sample applications that target specific algorithms. Full source code is provided for all the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.
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Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)
Vendor: Abebooks.com Price: 74.17 $Ever look at a really cool effect in your favorite game and wonder "How in the world did they do that?" This book teaches you the skills that you need to create effects that are just as awesome as the ones that first amazed you. New to DirectX? Don't worry! There are plenty of tips that will bring you up to speed quickly. Already an experienced programmer? Get ready to create some amazing effects that will get people hooked on your game! An entire section on 2D special effects shows you how to use your 3D card for effects like transitions and image warping. If it's 3D effects that you're after, this book has everything that you need to create cool effects like explosions, water, and magic spells. "Special Effects Game Programming with DirectX" is the next step in transforming your game from an application to an experience.
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Introduction to 3d Game Programming With Directx 12
Vendor: Abebooks.com Price: 77.73 $This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:· Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12· Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores· Contains detailed explanations of popular real-time game effects· Includes a DVD with source code and all the images (including 4-color) from the book· Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation· Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling · Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
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Isometric Game Programming with DirectX 7.0 w/CD
Vendor: Abebooks.com Price: 35.15 $Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!
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Isometric Game Programming with DirectX 7.0 w/CD
Vendor: Abebooks.com Price: 98.93 $Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!
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Sams Teach Yourself DirectX 7 in 24 Hours (Teach Yourself -- Hours)
Vendor: Abebooks.com Price: 59.00 $From the first hour, Sams Teach Yourself DirectX 7 in 24 Hours has you creating your own DirectX-enabled applications. Author Robert Dunlop guides you through the complicated DirectX APIs, empowering you to create your own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, Robert covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games. This book is an ideal starting point to hone your DirectX skills quickly and easily.
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3D Game Programming with Directx 8.0 (Game Development Series)
Vendor: Abebooks.com Price: 69.00 $Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game. Written for beginner to intermediate level programmers and/or designers, this invaluable resource provides models, complete source code, and all the tools needed to create a complete game. The program used throughout is DirectX 8.0, an engine that can be used by Visual Basic developers and still maintain excellent frame rates. The book explores the creation of graphics and provides the skills and software needed to complete a project, so it is a "must-have" for anyone with the desire to design 2D or 3D games with DirectX 8.0.
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Programming Role Playing Games with DirectX (Game Development Series)
Vendor: Abebooks.com Price: 83.69 $No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they're navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game! "Programming Role Playing Games with DirectX, 2nd Edition" will show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable. This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay, and process input with DirectInput. By the time you finish, you'll have the skills you need to create a complete role-playing game.
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Shaderx3 Advanced Rendering with Directx and Opengl (shaderx Series)
Vendor: Abebooks.com Price: 68.06 $Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
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Introduction To 3D Game Programming With Directx 9.0 (Wordware Game and Graphics Library)
Vendor: Abebooks.com Price: 59.00 $This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.
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Introduction to 3D Game Programming with DirectX 11
Vendor: Abebooks.com Price: 45.36 $This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
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Real-Time Rendering Tricks and Techniques in DirectX
Vendor: Abebooks.com Price: 61.47 $The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.
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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)
Vendor: Abebooks.com Price: 100.32 $Presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement elementary 3D techniques, such as defining 3D geometry, lighting, texturing, alpha blending, and stenciling by using shaders and the HLSL. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, character animation, terrain rendering, picking, particle systems, environment mapping, normal mapping, and rendering to textures.
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Real-Time Strategy Game Programming Using MS DIRECTX 6.0 (Wordware Game Developer's Library)
Vendor: Abebooks.com Price: 64.00 $Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.
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Spells of Fury: Building Windows 95 Games Using Directx 2
Vendor: Abebooks.com Price: 84.00 $Provides thorough explanations of Visual C++++ and the Win32 SDK; usage examples for DirectInput and DirectSound; coverage of networking and multiplayer programming; and source code, art, and executables on the CD. Original. (Intermediate).
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HLSL Development Cookbook : Implement Stunning 3d Rendering Techniques Using the Power of Hlsl and Directx 11
Vendor: Abebooks.com Price: 54.56 $Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).
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