2 products were found matching your search for Einzelgänger in 1 shops:
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Horrors of Weird War Two (Weird Wars d20 Horror Roleplaying)
Vendor: Abebooks.com Price: 45.43 $Inside this terrifying tome are over 100 new creatures from all over the world. You ll find everything from the oni of the Far East to the haunted U-boats of the Atlantic like Der Einzelgaenger ( The Lone Wolf ). You ll learn the incredible secret behind the mysterious Kill-Roy Was Here! , cower as you read about the true-life Leopard of Rudyaprarag, dread the killer fog of war, and pray that the Lost Caravan of the Sahara does not find your oasis! Best of all, every creature s description includes an adventure seed to help you work it into your campaign. You can write an entire adventure around your team s encounter with the deadly denizens of the dark, or you can use them as macabre sidetrips on the way to their real missions! If that s not enough for you, there s a complete adventure inside, The Secret of the Caves, that will have your Weird Warriors quaking in their army-issued boots! The creatures found in this Game Master s book are perfect for any theatre of Weird War TwoTM, and many can be used in any other D20 game as well. This book requires the Player s Handbook and Monster Manual® from Wizards of the Coast.®
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Horrors of Weird War Two (Weird Wars d20 Horror Roleplaying)
Vendor: Abebooks.com Price: 67.86 $Inside this terrifying tome are over 100 new creatures from all over the world. You ll find everything from the oni of the Far East to the haunted U-boats of the Atlantic like Der Einzelgaenger ( The Lone Wolf ). You ll learn the incredible secret behind the mysterious Kill-Roy Was Here! , cower as you read about the true-life Leopard of Rudyaprarag, dread the killer fog of war, and pray that the Lost Caravan of the Sahara does not find your oasis! Best of all, every creature s description includes an adventure seed to help you work it into your campaign. You can write an entire adventure around your team s encounter with the deadly denizens of the dark, or you can use them as macabre sidetrips on the way to their real missions! If that s not enough for you, there s a complete adventure inside, The Secret of the Caves, that will have your Weird Warriors quaking in their army-issued boots! The creatures found in this Game Master s book are perfect for any theatre of Weird War TwoTM, and many can be used in any other D20 game as well. This book requires the Player s Handbook and Monster Manual® from Wizards of the Coast.®
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