23 products were found matching your search for Gamification in 1 shops:
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Gamification of Learning and Instruction Fieldbook : Ideas into Practice
Vendor: Abebooks.com Price: 60.97 $Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.
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The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education [first edition]
Vendor: Abebooks.com Price: 41.29 $Praise for The Gamification of Learning and Instruction "Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples." ―ANDERS GRONSTEDT, president, Gronstedt Group "After reading this book, you'll never be able to design boring learning again." ―CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog "Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time." ―SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning "What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like 'Do our design processes still work?' and 'Are we really meeting the needs of today's learners?' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think." ―RICH MESCH, experiential learning guru, Performance Development Group
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Gamification: Playing for Profits
Vendor: Abebooks.com Price: 20.92 $Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 0.8
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Gamification in Higher Education
Vendor: Abebooks.com Price: 56.71 $Book is in Used-VeryGood condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain very limited notes and highlighting. 0.8
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Gamification for Product Excellence
Vendor: Abebooks.com Price: 45.71 $Buy with confidence! Book is in new, never-used condition 1.33
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The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
Vendor: Abebooks.com Price: 24.14 $Praise for The Gamification of Learning and Instruction "Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples." ―ANDERS GRONSTEDT, president, Gronstedt Group "After reading this book, you'll never be able to design boring learning again." ―CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog "Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time." ―SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning "What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like 'Do our design processes still work?' and 'Are we really meeting the needs of today's learners?' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think." ―RICH MESCH, experiential learning guru, Performance Development Group
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Gamification for Product Excellence
Vendor: Abebooks.com Price: 34.00 $Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
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Actionable Gamification - Beyond Points, Badges, and Leaderboards
Vendor: Abebooks.com Price: 28.95 $The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes readers on a journey to learn his sixteen years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
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Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator
Vendor: Abebooks.com Price: 41.29 $The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell’s Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell’s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
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Actionable Gamification - Beyond Points, Badges, and Leaderboards
Vendor: Abebooks.com Price: 30.22 $The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
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Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners (Paperback or Softback)
Vendor: Abebooks.com Price: 2.37 $Are you ready to transform your classroom into an experiential work that flourishes on collaboration and creativity? Then set sail with classroom game designer and educator Michael Matera as he reveals the possibilities and power of game-based learning. In Explore Like a PIRATE, Matera serves as your experienced guide to help you apply the most motivational techniques of gameplay to your classroom using strategies that work with and enhance (rather than replace) your current curriculum. Part one debunks common myths and fears about gamification and explains why and how game-based learning effectively engages students in any subject or grade level. Part two focuses on how you can empower students to take control of their learning. You'll also learn all about the different kinds of players in your classroom - and how to inspire them to set and achieve big goals. Part three is an all-in-one treasure chest, tool box, and field guide. Packed with ideas and examples that can be applied or adapted to any classroom - from badges and points, to mini-games and yearlong adventures - this is a resource you'll return to again and again.
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Experimental Games: Critique, Play, and Design in the Age of Gamification
Vendor: Abebooks.com Price: 28.23 $Acceptable/Fair condition. Book is worn, but the pages are complete, and the text is legible. Has wear to binding and pages, may be ex-library. 1.41
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Psychology of UX Design: Psychological laws and effects Gamification Biases (English Edition)
Vendor: Abebooks.com Price: 41.22 $Unread book in perfect condition.
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Psychology of UX Design: Psychological laws and effects Gamification Biases (English Edition)
Vendor: Abebooks.com Price: 38.77 $New! This book is in the same immaculate condition as when it was published 1.14
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Experimental Games : Critique, Play, and Design in the Age of Gamification
Vendor: Abebooks.com Price: 25.91 $May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
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Totally Awesome Training Activity Guide Book: How to Put Gamification to Work for You
Vendor: Abebooks.com Price: 20.48 $Level up your training and development with Gamification. These 50+ activities are designed to bring dynamic and interactive solutions to business training, seminars, and educational sessions. Connect the psychology of Gamification to achieving your business objectives. Increase learning and participation. Identify easy and effective ways to engage your audience. Replace average with AWESOME – Game On!
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Estructura lúdica/ Playful structure : Game Design paso a paso. Teoría y práctica/ Game Design step by step. Theory and practice -Language: spanish
Vendor: Abebooks.com Price: 32.35 $El proceso creativo para diseñar una estructura lúdica aplicable a un juego de mesa, videojuego, sistema ludificado, gamification, edutainment, advergaming y art games, entre otros.El más completo y ameno estudio sobre el oficio (y arte) de diseñar vídeo juegos y juegos de tablero. ContenidoFundamentos del Game DesignEl proceso de diseñoMecánica, dinámica, estéticaPráctica con diseño de juegos de mesaLa estructura lúdicaEconomía interna y balanceProducción ágilLevel DesignRedacción de documentos de diseñoSocial GamesArt GamesAdvergamingEdutainmentGamificationIncluye un kit de diseño onlineIncluye pasión por el Game DesignSegunda edición en Amazon
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Gamify Your Classroom: A Field Guide to Game-Based Learning â" Revised edition (New Literacies and Digital Epistemologies)
Vendor: Abebooks.com Price: 3.75 $This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today’s national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!
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An Oral History of the Palestinian Nakba
Vendor: Abebooks.com Price: 38.12 $The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
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Gamify Your Classroom A Field Guide to GameBased Learning Revised edition 77 New Literacies and Digital Epistemologies
Vendor: Abebooks.com Price: 5.97 $This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today’s national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!
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