39 products were found matching your search for MMO Massively Multiplayer Online in 2 shops:
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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
Vendor: Abebooks.com Price: 46.09 $Buy with confidence! Book is in acceptable condition with wear to the pages, binding, and some marks within 1.81
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MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
Vendor: Abebooks.com Price: 89.06 $This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile.Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark.It:Explains what MMOs are, what they once were, and what they could – and should – become.Delves into why players play, and why designers design.Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.Doesn't tell you what to think, it tells you to think.What You Will Learn:Myriad ways to improve MMOs – and to decide for yourself whether these are improvements.What MMOs are; who plays them, and why.How MMOs became what they are, and what this means for what they will become.That you have it in you to make MMOs yourself.Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.
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MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
Vendor: Abebooks.com Price: 24.51 $This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile.Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark.It:Explains what MMOs are, what they once were, and what they could – and should – become.Delves into why players play, and why designers design.Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.Doesn't tell you what to think, it tells you to think.What You Will Learn:Myriad ways to improve MMOs – and to decide for yourself whether these are improvements.What MMOs are; who plays them, and why.How MMOs became what they are, and what this means for what they will become.That you have it in you to make MMOs yourself.Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.
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Massively Multiplayer Game Development 2
Vendor: Abebooks.com Price: 100.73 $As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP development team, not just the programmers. The articles include a wealth of unique knowledge acquired through the experiences of some of the online game industry's best and brightest developers. These developers have worked on the most successful and anticipated MMP games, such as EverQuest, Ultima Online, The Sims Online, Second Life, Asheron's Call, Star Wars Galaxies, and more. Programmers will find a wide array of technical tips and techniques throughout the collection, while designers and producers will find numerous articles filled with readable, informative insights to successful MMP design, along with time and costsaving production methods. Most of the articles are self-contained so they can be read in any order. There is also a companion Web site that will be updated frequently with development news and commentary from the biggest names in online game development. This collection will provide the entire team with ready-to-use techniques and innovative methods for solving all of your MMP challenges.
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Vendor: Abebooks.com Price: 39.81 $The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds―actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora―a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Vendor: Abebooks.com Price: 62.64 $The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds―actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora―a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
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Social Interactions in Virtual Worlds: An Interdisciplinary Perspective
Vendor: Abebooks.com Price: 38.69 $Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
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Social Interactions in Virtual Worlds
Vendor: Abebooks.com Price: 82.91 $Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
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Test Drive Unlimited Solar Crown PC
Vendor: Cdkeys.com Price: 21.69 $THIS EDITION INCLUDES Base game ABOUT THE GAME 13 years after the release of Test Drive Unlimited 2, TDUSC reinvents the open-world massively multiplayer racing game genre. Express your passion for cars via innovative gameplay and meticulous attention to detail. Test drive then purchase cars directly from dealerships, customize them in workshops, and display them in the garage of your Solar Hotel suite. Each car offers a unique driving experience and complete immersion (windows, sunroofs, engines, etc.) and it's this exclusive experience that dictates which car you want to choose on any given day. FEATURES Drive around a map that has never featured in a racing game before: Hong Kong Island. Fully recreated at 1:1 scale, it is brimming with unique locations to explore. From old narrow streets and major highways to mountain roads and beaches: every cruise will be different from the last. Alone or with friends, set off and search for hundreds of collectible items that offer a variety of r
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The War-Torn Kingdom (Fabled Lands)
Vendor: Abebooks.com Price: 2.31 $An epic series of interactive books with the scope of a massively multiplayer game world. Be anyone you want: explorer, merchant, priest, scholar, thief, wizard, or soldier of fortune. Buy ships, goods, and townhouses, join a temple, risk desperate adventures in the wilderness, or embroil yourself in court intrigues and the sudden violence of city backstreets. Undertake missions that will earn you allies and enemies, or remain a free agent and choose your own objectives. With thousands of quests and locations to explore, the choices are all yours.
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Deceived (Star Wars: The Old Republic, Vol. 2)
Vendor: Abebooks.com Price: 41.14 $The second novel set in the Old Republic era and based on the massively multiplayer online game Star Wars®: The Old Republic™ ramps up the action and brings readers face-to-face for the first time with a Sith warrior to rival the most sinister of the Order’s Dark Lords—Darth Malgus, the mysterious, masked Sith of the wildly popular “Deceived” and “Hope” game trailers. Malgus brought down the Jedi Temple on Coruscant in a brutal assault that shocked the galaxy. But if war crowned him the darkest of Sith heroes, peace would transform him into something far more heinous—something Malgus would never want to be, but cannot stop, any more than he can stop the rogue Jedi fast approaching. Her name is Aryn Leneer—and the lone Knight that Malgus cut down in the fierce battle for the Jedi Temple was her Master. And now she’s going to find out what happened to him, even if it means breaking every rule in the book.
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EverQuest Players Handbook (EverQuest Role-Playing Game)
Vendor: Abebooks.com Price: 40.59 $EVERQUEST ITS YOUR WORLD NOW! It reigns supreme as the world's #1 MMORPG (Massively Multiplayer Online Role Playing Game) and now the setting and characters of EverQuest are available in the original roleplaying game format: the book! The EVERQUEST ROLEPLAYING GAME puts the entire world of Norrath –the heroes as well as the villains –in your hands for the first time. THE WORLD'S #1 RPG SETTING MEETS THE WORLD'S #1 FANTASY ROLEPLAYING SYSTEM! Created under the Open Gaming License, the EVERQUEST ROLEPLAYING GAME is 100% compatible with the 3rd edition rules of the world's most popular fantasy tabletop roleplaying system. The EQ RPG PLAYERS HANDBOOK contains everything you need to create characters and begin experiencing EverQuest in a whole new way. All the character classes from the paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume. Hardcover, full color Cover Art by Keith Parkinson
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.hack// G.U. (novel) Volume 2
Vendor: Abebooks.com Price: 77.08 $In a massively multiplayer online game world, player-killer killer Haseo is on a quest to save Shino, whose real-life coma Haseo believes to have been caused by the game, but his mission becomes more difficult when he is mysteriously dropped back to level one.
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The Serpent King's Domain: Large format edition (Fabled Lands)
Vendor: Abebooks.com Price: 24.99 $FABLED LANDS is an epic series of interactive books with the scope of a massively multiplayer game world. You can choose to be an explorer, merchant, priest, scholar or soldier of fortune. Buy a ship or a townhouse, join a temple, undertake desperate adventures in the wilderness or embroil yourself in court intrigues and the sudden violence of city backstreets. Undertake missions that will earn you allies and enemies, or stay a free agent and find fortune where you will. With thousands of quests and locations to explore, the choices are all yours. * * * SET OUT ON A JOURNEY OF FABULOUS ADVENTURE Enter THE SERPENT KING'S DOMAIN, a vast jungle forbidden to outsiders. Along these uncharted paths lie a thousand opportunities for adventurers bold enough to seek profit, glory, knowledge or raw power. Defy the ever-vigilant hunters whose traps wait to claim the lives of the unwary. Explore the mysteries of the Plateau of Dragons, high above the forest canopy where no human has ever set foot. Exorcise the ghosts that haunt the creeper-choked city of Tarshesh. And finally confront the immortal Serpent King, living avatar of an ancient god, the deadliest warrior of this mysterious realm. Choose your own destiny – what role to play, where to go, and what to do. Pick from hundreds of quests and encounters. Decide for yourself how to face the snares and dangers of the jungle, and reap the rewards that will carry you on to even greater adventures in the role-playing world of the FABLED LANDS.
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Everquest Companion: The Inside Lore of a Gameworld
Vendor: Abebooks.com Price: 24.03 $Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies for winning the game, this book offers a glimpse inside the game, offering a chance to understand the history and some of the underlying issues of the game.
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MUD Game Programming (Game Development)
Vendor: Abebooks.com Price: 223.66 $Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It?s no wonder?they?re easy to create and easy to access. They also have an additional appeal for game programmers?they serve as the foundation for today?s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.
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.hack// G.U. (novel) Volume 2
Vendor: Abebooks.com Price: 21.33 $In a massively multiplayer online game world, player-killer killer Haseo is on a quest to save Shino, whose real-life coma Haseo believes to have been caused by the game, but his mission becomes more difficult when he is mysteriously dropped back to level one.
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World of Warcraft: Ashbringer
Vendor: Abebooks.com Price: 49.93 $The second graphic novel based on the world's most popular massively multiplayer videogame tells the saga of the Missing King of Stormwind. Upon learning he is in fact the lost ruler of Stormwind, Lo'Gosh returns to reclaim his throne with his comrades in arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it.
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World of Warcraft Vol. 2
Vendor: Abebooks.com Price: 143.32 $The second graphic novel based on the world's most popular massively multiplayer videogame tells the saga of the Missing King of Stormwind. Upon learning he is in fact the lost ruler of Stormwind, Lo'Gosh returns to reclaim his throne with his comrades-in-arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it.
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Players and Their Pets Format: Paperback
Vendor: Abebooks.com Price: 23.09 $In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight.In Players and Their Pets, Mia Consalvo and Jason Begy argue that its very difference makes it critically important—even more so than the large, commercially successful games such as World of Warcraft that have all too often shaped game studies discourse. Consalvo and Begy demonstrate how the beta period of an MMOG can establish social norms that guide how the game is played. They also show how a game’s platform creates expectations for how the game will work and who is playing it—and what happens when those expectations clash with the reality. Even while telling the story of this particular game and its predominantly female players, however, Players and Their Pets cautions against oversimplifying players based on their gender. Faunasphere’s playerbase enjoyed diverse aspects of the game, for varied reasons. No other game studies book tracks the entire life cycle of an online game to examine how the game evolved in terms of design as well as how its player community responded to changes and events. The brief life of Faunasphere makes this possible.
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