9 products were found matching your search for MMO in 3 shops:
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IOGear Kaliber Gaming MMOMENTUM Pro MMO Gaming Mouse
Vendor: Adorama.com Price: 59.95 $The Kaliber Gaming MMOMENTUM Pro MMO Gaming Mouse by IOGEAR is a meticulously engineered peripheral designed to elevate the gaming experience for MMO and MOBA enthusiasts. This wired, eSports-grade optical mouse boasts a striking black and green color scheme that not only adds a stylish flair to your gaming setup but also distinguishes it from the competition.Crafted for the ultimate gaming precision, the MMOMENTUM Pro features an ultra-responsive 16,000 dpi optical sensor, fully adjustable to complement any mousepad. Gamers can program up to five distinct dpi settings and seamlessly switch between them with a mere button press, ensuring on-the-fly adaptability during intense gaming sessions.With 12 programmable buttons, this mouse surpasses the standard six-button configuration, offering gamers the ability to assign complex macros and custom keybindings. This level of customization makes the MMOMENTUM Pro a formidable tool on the virtual battlefield, enabling players to execute commands with devastating efficiency.The MMOMENTUM Pro's RGB backlighting is not just for show; it's fully customizable, allowing users to select their preferred RGB color or cycle through seven preset colors in a dynamic breathing pattern, adding a personalized touch to their gaming environment.Ergonomics are at the forefront of the MMOMENTUM Pro's design. The mouse features a contoured dome shape for enhanced comfort, a broad base, and a specialized rest for the ring and pinky fingers. Adjustable weight settings allow gamers to fine-tune the mouse's heft to their precise preferences, ensuring the MMOMENTUM Pro is an extension of the player's hand during marathon gaming sessions.Beyond gaming, the MMOMENTUM Pro is a versatile asset for both work and play, thanks to its 256K of built-in memory capable of storing up to five user profiles. The Kaliber Gaming user interface software unlocks the potential to program mouse buttons for keyboard commands and craft custom macros, which can be game-changers in the latest MMO raids. This programmability extends to desktop functions as well, transforming buttons into hotkeys for media control, text insertion, or to expedite the opening of files and programs. Whether you're a creative using Photoshop, AutoCAD, Solidworks, or optimizing financial programs, the MMOMENTUM Pro adapts to your professional needs as effortlessly as it dominates in gaming.
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Music Minus One MMO3074
Vendor: Reverb.com Price: 20.99 $ (+3.79 $)Rachmaninov's masterpiece, his largest and most architecturally satisfying piano concerto, became a sensation again in 1996 when it was featured in...
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Music Minus One MMO4224
Vendor: Reverb.com Price: 20.99 $ (+3.79 $)Along with lyricist Hal David, Burt Bacharach penned some of the best pop songs and standards of all time. These superb collections let solo instru...
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MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
Vendor: Abebooks.com Price: 89.78 $This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile.Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark.It:Explains what MMOs are, what they once were, and what they could – and should – become.Delves into why players play, and why designers design.Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.Doesn't tell you what to think, it tells you to think.What You Will Learn:Myriad ways to improve MMOs – and to decide for yourself whether these are improvements.What MMOs are; who plays them, and why.How MMOs became what they are, and what this means for what they will become.That you have it in you to make MMOs yourself.Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.
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MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
Vendor: Abebooks.com Price: 25.21 $This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile.Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark.It:Explains what MMOs are, what they once were, and what they could – and should – become.Delves into why players play, and why designers design.Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.Doesn't tell you what to think, it tells you to think.What You Will Learn:Myriad ways to improve MMOs – and to decide for yourself whether these are improvements.What MMOs are; who plays them, and why.How MMOs became what they are, and what this means for what they will become.That you have it in you to make MMOs yourself.Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.
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Looking For Group
Vendor: Abebooks.com Price: 22.48 $So, yeah, I play Heroes of Legend, y’know, the MMO. I’m not like obsessed or addicted or anything. It’s just a game. Anyway, there was this girl in my guild who I really liked because she was funny and nerdy and a great healer. Of course, my mates thought it was hilarious I was into someone I’d met online. And they thought it was even more hilarious when she turned out to be a boy IRL. But the joke’s on them because I still really like him. And now that we’re together, it’s going pretty well. Except sometimes I think Kit—that’s his name, sorry I didn’t mention that—spends way too much time in HoL. I know he has friends in the guild, but he has me now, and my friends, and everyone knows people you meet online aren’t real. I mean. Not Kit. Kit's real. Obviously. Oh, I’m Drew, by the way. This is sort of my story. About how I messed up some stuff and figured out some stuff. And fell in love and stuff.
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Social Interactions in Virtual Worlds
Vendor: Abebooks.com Price: 83.52 $Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
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An African Christmas
Vendor: Abebooks.com Price: 64.00 $It's Christmastime, and Afam has decided to create and dance his own Mmo, or masquerade, just like the big celebratory Mmos he sees performed at festivals. But each time he starts collecting things to make his costume, family preparations for Christmas -- haircuts, visiting the tailor, a church service, a trip to their village -- get in the way. Will Afam ever get to perform his Mmo? This brilliant photo-essay vividly depicts African village life, while the simple, endearing story uses a favorite holiday to gently point out the differences -- and similarities -- between cultures.
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Social Interactions in Virtual Worlds: An Interdisciplinary Perspective
Vendor: Abebooks.com Price: 4.08 $Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
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