146 products were found matching your search for Runder Design Beistelltisch mit Ablage in 2 shops:
-
Bake Love Double Oven Mit Stuart Gardiner Design
Vendor: Wolfandbadger.com Price: 51.00 $ (+10.00 $)Take a measure of peace, a sprinkling of plant-based love, a large dollop of musical legends, then mix it all up with an armful of questionable puns. Turn the oven up to 11 et voila! A completely vegan-friendly ‘Bake Love’ oven glove to grace your kitchen. Peace, love & baking! Wash max. 50 degrees. Conforms to British Standards 6526: 1998.
-
Der Trost runder Dinge: Erzählungen
Vendor: Abebooks.com Price: 25.35 $Neu -Ein elsässischer Soldat im Ersten Weltkrieg entdeckt am Nachthimmel das Sternbild des Großen Burschen, das so schauderhaft ist, dass er niemandem davon erzählen kann. Ein junger Mann, der sich in die blinde Anja verliebt hat, muss feststellen, dass ihr Apartment von oben bis unten mit Beschimpfungen bekritzelt ist. Marcel, sechzehn Jahre alt, hinterlässt auf der Toilettenwand eines Erotiklokals seine Handynummer und den Namen Suzy. Familie Scheuch bekommt eines Tages Besuch von einem Herrn Ulrichsdorfer, der vorgibt, in ihrem Haus aufgewachsen zu sein, und einen Elektroschocker unter seinem geliehenen Anzugjackett verbirgt.Das ganz und gar Unerwartete bricht in das Leben von Clemens J. Setz' Figuren ein. Ihr Schöpfer erzählt davon einfühlsam, fast zärtlich. Durch Falltüren gestattet er uns Blicke auf rätselhafte Erscheinungen und in geheimnisvolle Abgründe des Alltags, man stößt auf Wiedergänger und auf Sätze, die einen mit der Zunge schnalzen lassen. Der Trost runder Dinge ist ein Buch voller Irrlichter und doppelter Böden - radikal erzählt und aufregend bis ins Detail. 320 pp. Deutsch
-
Basic Typography: Design With Letters. Typografische Grundlagen : Gestaltung Mit Schrift
Vendor: Abebooks.com Price: 101.41 $Beautifully illustrated. Text in German and English.
-
Circuit Design with VHDL, third edition (The MIT Press)
Vendor: Abebooks.com Price: 37.98 $A completely updated and expanded comprehensive treatment of VHDL and its applications to the design and simulation of real, industry-standard circuits.This comprehensive treatment of VHDL and its applications to the design and simulation of real, industry-standard circuits has been completely updated and expanded for the third edition. New features include all VHDL-2008 constructs, an extensive review of digital circuits, RTL analysis, and an unequaled collection of VHDL examples and exercises. The book focuses on the use of VHDL rather than solely on the language, with an emphasis on design examples and laboratory exercises.The third edition begins with a detailed review of digital circuits (combinatorial, sequential, state machines, and FPGAs), thus providing a self-contained single reference for the teaching of digital circuit design with VHDL. In its coverage of VHDL-2008, it makes a clear distinction between VHDL for synthesis and VHDL for simulation. The text offers complete VHDL codes in examples as well as simulation results and comments. The significantly expanded examples and exercises include many not previously published, with multiple physical demonstrations meant to inspire and motivate students. The book is suitable for undergraduate and graduate students in VHDL and digital circuit design, and can be used as a professional reference for VHDL practitioners. It can also serve as a text for digital VLSI in-house or academic courses.
-
Critical Play: Radical Game Design (Mit Press)
Vendor: Abebooks.com Price: 37.62 $An examination of subversive games―games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games―games that challenge the accepted norms embedded within the gaming industry―and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns―including worldwide poverty and AIDS―can be incorporated into game design.Arguing that this kind of conscious practice―which now constitutes the avant-garde of the computer game medium―can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
-
Axiomatic Design: Advances and Applications (MIT-Pappalardo Series in Mechanical Engineering)
Vendor: Abebooks.com Price: 159.33 $Design education, research, and practice have recently seen considerable evolution as university programs, researchers, journals, and conferences systematize design as a discipline and science. Nam P. Suh's book Axiomatic Design: Advances and Applications contributes to this systematic and scientific base and presents a fresh perspective on design, establishing a rational framework for the discipline. The book follows Suh's successful publication, The Principles of Design (OUP 1990), although the two books are substantially different in both content and approach. The first three chapters of Axiomatic Design cover the fundamental principles of axiomatic design. The following chapters offer a complete treatment of the design of systems, software, materials and materials processing, manufacturing systems, and product design. Suh shows how a scientific and systematic approach to design improves efficiency, productivity, savings, reliability, and quality for industries that currently rely on ad hoc design systems; Axiomatic Design contains the principles and practical knowledge necessary to achieve these improvements. Perfect for senior and graduate design and mechanical engineering students as well as professional engineers, this unique text offers the tools necessary to design with ease and elegance and serves as a stepping-stone in the ever-evolving intellectual science of design.Features· Applies the principles of axiomatic design to a variety of real-life situations including mechanism design, software engineering, and basic business processes· Includes numerous integrated case studies using axiomatic design to solve real-life design challenges· Draws material from consulting cases with industrial firms throughout the world· Requires no prerequisite reading (The Principles of Design can be read for clarification)
-
Porsche. Der Bildband mit über 150 brillanten Aufnahmen. Frühe Design-Klassiker, 911er, 356er, Carrera, Turbo, Boxter, Macan, Cayenne u.v.m.
Vendor: Abebooks.com Price: 31.67 $AUTOR: Peter RuchPeter Ruch arbeitete bis 2007 fuer eine Schweizer Autozeitschrift, bevor er sich als Journalist selbststaendig machte. Er ist Mitglied der internationalen Auto des Jahres Jury und hat mehrere Reise- und Fahrzeugbuecher veroeffentlich.
-
Urban Planning in the 1960s: A Design for Irrelevancy (Mit Press)
Vendor: Abebooks.com Price: 26.01 $Nathan Glazer has called Marshall Kaplan "the best social planner of the 1960s" and asserts that this book "does for 1973 what Herbert Gans's People and Plans did for 1963." Kaplan states at the outset that "it can be said that one need not look far for evidence, even if anecdotal, to show that the impact of the planning profession on the quality of urban life has been marginal at best and, at times, negative. Certainly, twenty years of federal planning assistance programs have not visibly built up the planning capacity of local governments or improved the quality of local life. Indeed, the prime beneficiaries of such aid seem to be, not local governments or local residents, but local and national consultants."Most plans prepared by most city planners have failed to pay heed to the many culturally and economically determined differences in life style of residents of the nation's cities and suburban areas. Plans, when heeded, have often either led to an allocation of scarce resources away from the least advantaged members of urban society or, as in urban renewal, had a directly negative effect on their lives. Somewhat surprisingly, even the more affluent members of society have not found their legitimate needs and their observed behavior patterns reflected in most community plans."
-
Mind in Architecture: Neuroscience, Embodiment, and the Future of Design (Mit Press)
Vendor: Abebooks.com Price: 89.05 $Leading neuroscientists and architects explore how the built environment affects our behavior, thoughts, emotions, and well-being.Although we spend more than ninety percent of our lives inside buildings, we understand very little about how the built environment affects our behavior, thoughts, emotions, and well-being. We are biological beings whose senses and neural systems have developed over millions of years; it stands to reason that research in the life sciences, particularly neuroscience, can offer compelling insights into the ways our buildings shape our interactions with the world. This expanded understanding can help architects design buildings that support both mind and body. In Mind in Architecture, leading thinkers from architecture and other disciplines, including neuroscience, cognitive science, psychiatry, and philosophy, explore what architecture and neuroscience can learn from each other. They offer historical context, examine the implications for current architectural practice and education, and imagine a neuroscientifically informed architecture of the future.Architecture is late in discovering the richness of neuroscientific research. As scientists were finding evidence for the bodily basis of mind and meaning, architecture was caught up in convoluted cerebral games that denied emotional and bodily reality altogether. This volume maps the extraordinary opportunity that engagement with cutting-edge neuroscience offers present-day architects.ContributorsThomas D. Albright, Michael Arbib, John Paul Eberhard, Melissa Farling, Vittorio Gallese, Alessandro Gattara, Mark L. Johnson, Harry Francis Mallgrave, Iain McGilchrist, Juhani Pallasmaa, Alberto Pérez-Gómez, Sarah Robinson
-
Circuit Design and Simulation with VHDL (Mit Press)
Vendor: Abebooks.com Price: 57.15 $A presentation of circuit synthesis and circuit simulation using VHDL (including VHDL 2008), with an emphasis on design examples and laboratory exercises.This text offers a comprehensive treatment of VHDL and its applications to the design and simulation of real, industry-standard circuits. It focuses on the use of VHDL rather than solely on the language, showing why and how certain types of circuits are inferred from the language constructs and how any of the four simulation categories can be implemented. It makes a rigorous distinction between VHDL for synthesis and VHDL for simulation. The VHDL codes in all design examples are complete, and circuit diagrams, physical synthesis in FPGAs, simulation results, and explanatory comments are included with the designs. The text reviews fundamental concepts of digital electronics and design and includes a series of appendixes that offer tutorials on important design tools including ISE, Quartus II, and ModelSim, as well as descriptions of programmable logic devices in which the designs are implemented, the DE2 development board, standard VHDL packages, and other features. All four VHDL editions (1987, 1993, 2002, and 2008) are covered.This expanded second edition is the first textbook on VHDL to include a detailed analysis of circuit simulation with VHDL testbenches in all four categories (nonautomated, fully automated, functional, and timing simulations), accompanied by complete practical examples. Chapters 1–9 have been updated, with new design examples and new details on such topics as data types and code statements. Chapter 10 is entirely new and deals exclusively with simulation. Chapters 11–17 are also entirely new, presenting extended and advanced designs with theoretical and practical coverage of serial data communications circuits, video circuits, and other topics. There are many more illustrations, and the exercises have been updated and their number more than doubled.
-
Building Successful Online Communities: Evidence-Based Social Design (Mit Press)
Vendor: Abebooks.com Price: 33.14 $How insights from the social sciences, including social psychology and economics, can improve the design of online communities.Online communities are among the most popular destinations on the Internet, but not all online communities are equally successful. For every flourishing Facebook, there is a moribund Friendster―not to mention the scores of smaller social networking sites that never attracted enough members to be viable. This book offers lessons from theory and empirical research in the social sciences that can help improve the design of online communities.The authors draw on the literature in psychology, economics, and other social sciences, as well as their own research, translating general findings into useful design claims. They explain, for example, how to encourage information contributions based on the theory of public goods, and how to build members' commitment based on theories of interpersonal bond formation. For each design claim, they offer supporting evidence from theory, experiments, or observational studies.
-
Metabolism of the Anthroposphere, second edition: Analysis, Evaluation, Design (The MIT Press)
Vendor: Abebooks.com Price: 30.00 $An overview of the cultural evolution of material flows and stocks with an emphasis on the design of metabolic processes in urban systems.Over the last several thousand years of human life on Earth, agricultural settlements became urban cores, and these regional settlements became tightly connected through infrastructures transporting people, materials, and information. This global network of urban systems, including ecosystems, is the anthroposphere; the physical flows and stocks of matter and energy within it form its metabolism. This book offers an overview of the metabolism of the anthroposphere, with an emphasis on the design of metabolic systems. It takes a cultural historical perspective, supported with methodology from the natural sciences and engineering. The book will be of interest to scholars and practitioners in the fields of regional development, environmental protection, and material management. It will also be a resource for undergraduate and graduate students in industrial ecology, environmental engineering, and resource management.The authors describe the characteristics of material stocks and flows of human settlements in space and time; introduce the method of material flow analysis (MFA) for metabolic studies; analyze regional metabolism and the material systems generated by basic activities; and offer four case studies of optimal metabolic system design: phosphorus management, urban mining, waste management, and mobility.This second edition of an extremely influential book has been substantially revised and greatly expanded. Its new emphasis on design and resource utilization reflects recent debates and scholarship on sustainable development and climate change.
-
Building Stata: The Design and Construction of Frank O. Gehrys Stata Center at MIT
Vendor: Abebooks.com Price: 5.78 $The evolution of a Frank Gehry building, from planning and design and architect-client interaction to construction; with color illustrations throughout.This stunning, lavishly illustrated book chronicles the entire planning and construction process of the Frank Gehry-designed Ray and Maria Stata Center at MIT. Taking us from the historical background and architectural context at MIT through the interaction of the clients' needs and the architect's vision to the choice of building materials and construction methods, Building Stata offers a uniquely detailed look at the evolution of a major work by a master architect. The purpose of the Stata Center is to bring the "intelligence sciences"―computer science, artificial intelligence, information and decision systems, linguistics, and philosophy―together into a space that emphasizes research-focused collaboration. Frank Gehry's design integrates flexible and interconnected workspaces and incorporates a series of steps from public to private space, with places for social and intellectual interaction on lower levels giving way to space for study and contemplation on the upper floors; thus a two-level warehouse-like space is topped by two towers. The Center is wrapped around a series of outdoor terraces visible from a central court in both towers. The characteristic Gehry curves are clad in metal, the more block-like elements in brick. The architectural drawings and photographs―300 of them in color―in Building Stata document the making of the Stata Center from concept to concrete reality. The photographs by Richard Sobol portray a work in progress, evoking the beauty of its architectural form and capturing the telling detail―the building's sculptured shape against a clear blue sky, or construction workers perched on a massive curve of metal.
-
Axiomatic Design: Advances and Applications (MIT-Pappalardo Series in Mechanical Engineering)
Vendor: Abebooks.com Price: 56.35 $Design education, research, and practice have recently seen considerable evolution as university programs, researchers, journals, and conferences systematize design as a discipline and science. Nam P. Suh's book Axiomatic Design: Advances and Applications contributes to this systematic and scientific base and presents a fresh perspective on design, establishing a rational framework for the discipline. The book follows Suh's successful publication, The Principles of Design (OUP 1990), although the two books are substantially different in both content and approach. The first three chapters of Axiomatic Design cover the fundamental principles of axiomatic design. The following chapters offer a complete treatment of the design of systems, software, materials and materials processing, manufacturing systems, and product design. Suh shows how a scientific and systematic approach to design improves efficiency, productivity, savings, reliability, and quality for industries that currently rely on ad hoc design systems; Axiomatic Design contains the principles and practical knowledge necessary to achieve these improvements. Perfect for senior and graduate design and mechanical engineering students as well as professional engineers, this unique text offers the tools necessary to design with ease and elegance and serves as a stepping-stone in the ever-evolving intellectual science of design.Features· Applies the principles of axiomatic design to a variety of real-life situations including mechanism design, software engineering, and basic business processes· Includes numerous integrated case studies using axiomatic design to solve real-life design challenges· Draws material from consulting cases with industrial firms throughout the world· Requires no prerequisite reading (The Principles of Design can be read for clarification)
-
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Mit Press)
Vendor: Abebooks.com Price: 25.01 $An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources―including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves―to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
-
Design Rules, Volume 1: The Power of Modularity (The Mit Press)
Vendor: Abebooks.com Price: 63.88 $We live in a dynamic economic and commerical world, surrounded by objects of remarkable complexity and power. In many industries, changes in products and technologies have brought with them new kinds of firms and forms of organization. We are discovering news ways of structuring work, of bringing buyers and sellers together, and of creating and using market information. Although our fast-moving economy often seems to be outside of our influence or control, human beings create the things that create the market forces. Devices, software programs, production processes, contracts, firms, and markets are all the fruit of purposeful action: they are designed. Using the computer industry as an example, Carliss Y. Baldwin and Kim B. Clark develop a powerful theory of design and industrial evolution. They argue that the industry has experienced previously unimaginable levels of innovation and growth because it embraced the concept of modularity, building complex products from smaller subsystems that can be designed independently yet function together as a whole. Modularity freed designers to experiment with different approaches, as long as they obeyed the established design rules. Drawing upon the literatures of industrial organization, real options, and computer architecture, the authors provide insight into the forces of change that drive today's economy.
-
Making Futures: Marginal Notes on Innovation, Design, and Democracy (Mit Press)
Vendor: Abebooks.com Price: 4.57 $Experiments in innovation, design, and democracy that search not for a killer app but for a collaboratively created sustainable future.Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods.These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The wide range of cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics. ContributorsMåns Adler, Erling Björgvinsson, Karin Book, David Cuartielles, Pelle Ehn, Anders Emilson, Per-Anders Hillgren, Mads Hobye, Michael Krona, Per Linde, Kristina Lindström, Sanna Marttila, Elisabet M. Nilsson, Anna Seravalli, Pernilla Severson, Åsa Ståhl, Lucy Suchman, Richard Topgaard, Laura Watts
-
Nature by Design: People, Natural Process, and Ecological Restoration (Mit Press)
Vendor: Abebooks.com Price: 60.57 $Ecological restoration is the process of repairing human damage to ecosystems. It involves reintroducing missing plants and animals, rebuilding soils, eliminating hazardous substances, ripping up roads, and returning natural processes such as fire and flooding to places that thrive on their regular occurrence. Thousands of restoration projects take place in North America every year. In Nature by Design, Eric Higgs argues that profound philosophical and cultural shifts accompany these projects. He explores the ethical and philosophical bases of restoration and the question of what constitutes good ecological restoration.Higgs explains how and why the restoration movement came about, where it fits into the array of approaches to human relationships with the land, and how it might be used to secure a sustainable future. Some environmental philosophers and activists worry that restoration will dilute preservation and conservation efforts and lead to an even deeper technological attitude toward nature. They ask whether even well-conceived restoration projects are in fact just expressions of human will. Higgs prefaces his responses to such concerns by distinguishing among several types of ecological restoration. He also describes a growing gulf between professionals and amateurs. Higgs finds much merit in criticism about technological restoration projects, which can cause more damage than they undo. These projects often ignore the fact that changing one thing in a complex system can change the whole system. For restoration projects to be successful, Higgs argues, people at the community level must be engaged. These focal restorations bring communities together, helping volunteers develop a dedication to place and encouraging democracy.
-
Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Mit Press)
Vendor: Abebooks.com Price: 87.62 $A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts.Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.Murray explains that innovative interaction designers should think of all objects made with bits―whether games or Web pages, robots or the latest killer apps―as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations―creative exercises for students and thought experiments for practitioners―that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.
-
Making Futures: Marginal Notes on Innovation, Design, and Democracy (Mit Press)
Vendor: Abebooks.com Price: 4.53 $Experiments in innovation, design, and democracy that search not for a killer app but for a collaboratively created sustainable future.Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods.These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The wide range of cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics. ContributorsMåns Adler, Erling Björgvinsson, Karin Book, David Cuartielles, Pelle Ehn, Anders Emilson, Per-Anders Hillgren, Mads Hobye, Michael Krona, Per Linde, Kristina Lindström, Sanna Marttila, Elisabet M. Nilsson, Anna Seravalli, Pernilla Severson, Åsa Ståhl, Lucy Suchman, Richard Topgaard, Laura Watts
146 results in 0.274 seconds
Related search terms
© Copyright 2025 shopping.eu