5 products were found matching your search for SKYBOUND GAMES Spielesoftware Stray in 2 shops:
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The Don Juan Dilemma: Should Women Stay with Men Who Stray
Vendor: Abebooks.com Price: 147.74 $The compulsive behavior known as womanizing is examined in this popular presentation by psychotherapist Carpineto ( Husband Hunting: How to Win at the Mating Game ). Although directed mainly at women who are the "secondary players" of this behavior, the book also addresses the problems such obsession causes for men and their families. Confirming the generally held theory that adult relationships are determined to a great extent by parental connections, Carpineto constructs a psychological background for womanizing and illustrates with anecdotes from her practice the problems women have with men who are unfaithful. In straightforward language, she analyzes this dark aspect of male behavior and provides prescriptions and resources to help women--and men--break the addictive cycle. Copyright 1989 Reed Business Information, Inc.
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Fair Game, Value
Vendor: Abebooks.com Price: 77.21 $'Nothing worth having is easy to get... ' Jana Cutrere's homecoming to Vancleave, Mississippi, is anything but dull. Before she's even reached town, the beautiful young widow has a run-in with a stray cow, loses her son in the woods, rescues an injured fawn, and comes face-to-face with Grant Gonzales, her high school crush. Grant recently returned to town himself amid hushed controversy. His only plan: leave the corporate world behind and open a hunting reserve. Seeing Jana again ignites old memories . . . and a painful past.Tensions boil over when he learns exactly why she returned. Jana plans to convince her grandfather to develop a wildlife rescue center---dead center on the prime hunting property he promised to sell to Grant! Jana is determined to make a new start for herself and her two children---and willing to fight for it. With deadlines drawing near for the sale of the property and no decision from her grandfather, can Jana trust God with her and Grant's future, or will explosive emotions and diametrically opposing views tear them apart?
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Hathaway Dark Cherry Centerpoint Solid Wood Dartboard and Cabinet Set
Vendor: Homedepot.com Price: 107.18 $Add authentic pub style to your game room, rec room, or man cave with the Centerpoint Solid Wood Dartboard Cabinet. This furniture-grade cabinet is crafted from solid poplar with a rich dark cherry finish. Green velour backing protects your cabinet and adjoining wall from stray shots. Regulation-sized and self-healing, the Centerpoint's 18-in sisal bristle dartboard is great for tournaments or casual competitions. Includes everything required for a regulation darts game. All you need to do is mount the dartboard cabinet and play! 180-day limited warranty.
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Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Vendor: Abebooks.com Price: 26.24 $The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Volume 53
Vendor: Abebooks.com Price: 21.52 $The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
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