7 products were found matching your search for Shader 4 in 2 shops:
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Unreal Engine 4 Shaders and Effects Cookbook
Vendor: Abebooks.com Price: 5.94 $Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.
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Unreal Engine 4 Shaders and Effects Cookbook
Vendor: Abebooks.com Price: 62.21 $Used book that is in excellent condition. May show signs of wear or have minor defects.
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Unity 2021 Shaders and Effects Cookbook: Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition
Vendor: Abebooks.com Price: 3.71 $Some wear, edge stains etc Satisfaction 100% guaranteed
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3
Vendor: Abebooks.com Price: 79.99 $Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance
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SUNNYLiFE Solo Sun Shader La Palma Sage Stripe
Vendor: Sunnylife.com Price: 55.00 $ (+10.00 $)Your personal oasis awaits! Introducing the Solo Sun Shader. Instant shade, endless comfort. Enjoy sunny days your way! Product Information 100% polyester with UPF50 sun protection. Includes x4 sand pockets for anchoring Suitable for ages 14+. Lightweight. Includes a carry bag with a strap for easy transport and storage. Size & Weight Product DimensionsL 165 W 78 H 60 cm L 64.96 W 30.71 H 23.62 inPackage DimensionsL 36 W 36 H 3 cm L 14.17 W 14.17 H 1.18 inPackage Weight0.25 kg 0.55 lbsMaterialsP
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Computer Graphics Programming in OpenGL with C++
Vendor: Abebooks.com Price: 32.72 $This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.Features: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh.Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained.Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble.Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight™ debugger.Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.
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Computer Graphics Programming in OpenGL with C++
Vendor: Abebooks.com Price: 67.97 $This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.Features: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh.Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained.Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble.Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight™ debugger.Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.
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