2597 products were found matching your search for User Experience in 1 shops:
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The User Experience Team of One: A Research and Design Survival Guide
Vendor: Abebooks.com Price: 31.00 $The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
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User Experience Research : Discover What Customers Really Want
Vendor: Abebooks.com Price: 20.55 $Unread book in perfect condition.
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User Experience (UX) Design for Libraries
Vendor: Abebooks.com Price: 72.52 $User experience (UX) characterizes how a person feels about using a product, system or service. UX design incorporates the practical aspects of utility, ease of use and efficiency to make your web design and functionality decisions with patrons in mind. This results in a better design, a more intuitive interface, and a more enjoyable experience. This book shows you how to get there by providing hands-on steps and best practices for UX design principles, practices, and tools to engage with patrons online and build the best web presence for your library. You ll find out how to conduct a usability test, perform a card sort, make decisions on how to build the architecture of your site, create personas as a cornerstone of your website planning process, create a content strategy, and perform an experience-based evaluation of your site.
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User Experience Management
Vendor: Abebooks.com Price: 37.71 $User Experience Management: Essential Skills for Leading Effective UX Teams deals with specific issues associated with managing diverse user experience (UX) skills, often in corporations with a largely engineering culture. Part memoir and part handbook, it explains what it means to lead a UX team and examines the management issues of hiring, inheriting, terminating, layoffs, interviewing and candidacy, and downsizing. The book offers guidance on building and creating a UX team, as well as equipping and focusing the team. It also considers ways of nurturing the team, from coaching and performance reviews to conflict management and creating work-life balance. Furthermore, it discusses the essential skills needed in leading an effective team and developing a communication plan. This book will be valuable to new managers and leaders, more experienced managers, and anyone who is leading or managing UX groups or who is interested in assuming a leadership role in the future.
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The User Experience Team of One: A Research and Design Survival Guide
Vendor: Abebooks.com Price: 67.06 $Book is in NEW condition. 1.28
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User Experience in Libraries Yearbook 2018: Inclusivity, Diversity, Belonging
Vendor: Abebooks.com Price: 42.79 $UX in Libraries (UXLibs) is a global community of practice committed to exploring, sharing and advocating for UX research and design methods in library and learning services in the academic and public sectors. 2018 saw our fourth annual international conference, held in Sheffield, which once again brought together delegates from all over the world and this year focused on inclusivity. This volume collects together contributions from our conference speakers including Sara Lerén, Christian Lauersen, Janine Bradbury and Kit Heyam, all of whom wowed attendees with their insights and perspectives. Fascinating workshop content, delegate papers and material presented under our research in progress banner (‘UXLabs’) are also collected here. If you are already applying user experience research and design or are just dipping your toe in the water, and want to find out what all the fuss is about, this second UXLibs Yearbook is the resource for you. This volume is edited by UX trainer and consultant Andy Priestner, who is also the Chair and creator of the UX in Libraries conference.
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User Experience Design: A Practical Introduction
Vendor: Abebooks.com Price: 21.72 $Applicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience.Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects.This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns.Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the companion website offers extra material for hands-on activities, templates, industry interviews, contributor notes and sources of guidance for those seeking to start a career in the industry.
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User Experience Team of One : A Research and Design Survival Guide
Vendor: Abebooks.com Price: 57.86 $Unread book in perfect condition.
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User Experience Design: An Introduction to Creating Interactive Digital Spaces
Vendor: Abebooks.com Price: 33.48 $Book is in NEW condition. 0.94
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User Experience Revolution
Vendor: Abebooks.com Price: 2.07 $Do you feel like the only person at your company who understands what a huge competitive advantage a good user experience provides? Are you frustrated that your management team doesn't see the value of creating great user experiences? Do you struggle to convince colleagues to approach projects from a users perspective? Many companies try to create a great experience for customers. But few are willing to make the changes required to deliver on that promise. In fact most don't even realize just how bad their experience can be. This eBook is for anybody passionate about user experience, but who is in a company that needs an extra push. You might be a designer, marketer, content specialist or any one of many jobs concerned about user experience. You don't need to be a manager, although you might be. You don't need to be an expert in user experience. You just need a willingness to challenge the way your company does things and be relentless at putting the user first. Table Of Contents Chapter 1: Getting real about user experience design Chapter 2: How to sell the benefits of user experience design Chapter 3: Create customer experience evangelists Chapter 4: Raise the profile of the customer Chapter 5: Get managerial support Chapter 6: Develop a proof of concept Chapter 7: Establish better working practices Chapter 8: Transform the organisational culture Chapter 9: A vision of a UX-focused company
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User Experience Foundations
Vendor: Abebooks.com Price: 33.62 $User experience (UX) is about how interaction with a product, service or system is perceived by its users. Are their needs met or exceeded? Do they enjoy the experience of interaction? Are they going to return? Making user experience the core of software development enhances customer satisfaction, resulting in more sales, higher conversion rates, more returning customers and a stronger brand presence. This book provides a reasoned and authoritative description of what UX is, why it works, what tools and techniques are involved, and how it fits in the software development process, in line with the BCS Foundation Certificate in User Experience, based on ISO 9241-210. How UX fits in the context of other disciplines including business analysis and software testing is also explained.
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User Experience Design: A Practical Introduction (Basics Design)
Vendor: Abebooks.com Price: 34.04 $Applicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience.Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects.This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns.Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the companion website offers extra material for hands-on activities, templates, industry interviews, contributor notes and sources of guidance for those seeking to start a career in the industry.
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User Experience Foundations
Vendor: Abebooks.com Price: 33.35 $User experience (UX) is about how interaction with a product, service or system is perceived by its users. Are their needs met or exceeded? Do they enjoy the experience of interaction? Are they going to return? Making user experience the core of software development enhances customer satisfaction, resulting in more sales, higher conversion rates, more returning customers and a stronger brand presence. This book provides a reasoned and authoritative description of what UX is, why it works, what tools and techniques are involved, and how it fits in the software development process, in line with the BCS Foundation Certificate in User Experience, based on ISO 9241-210. How UX fits in the context of other disciplines including business analysis and software testing is also explained.
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Benchmarking the User Experience
Vendor: Abebooks.com Price: 60.48 $Benchmarking the User Experience is a practical book about how to measure the user experience of websites, software, mobile apps, products, or just about anything people use. This book is for UX researchers, designers, product owners, or anyone who has a vested interest in improving the experience of websites and products. In this book, Jeff uses practical examples to illustrate what benchmarking is and how you can use this technique to measure users’ experiences. Jeff uses many examples of actual studies conducted by MeasuringU to give the reader constructive information that will help formulate and/or understand your benchmarking studies, which ultimately helps you understand your audience and customers.
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Quantifying the User Experience: Practical Statistics for User Research
Vendor: Abebooks.com Price: 27.64 $Quantifying the User Experience: Practical Statistics for User Research offers a practical guide for using statistics to solve quantitative problems in user research. Many designers and researchers view usability and design as qualitative activities, which do not require attention to formulas and numbers. However, usability practitioners and user researchers are increasingly expected to quantify the benefits of their efforts. The impact of good and bad designs can be quantified in terms of conversions, completion rates, completion times, perceived satisfaction, recommendations, and sales. The book discusses ways to quantify user research; summarize data and compute margins of error; determine appropriate samples sizes; standardize usability questionnaires; and settle controversies in measurement and statistics. Each chapter concludes with a list of key points and references. Most chapters also include a set of problems and answers that enable readers to test their understanding of the material. This book is a valuable resource for those engaged in measuring the behavior and attitudes of people during their interaction with interfaces.Provides practical guidance on solving usability testing problems with statistics for any project, including those using Six Sigma practicesShow practitioners which test to use, why they work, best practices in application, along with easy-to-use excel formulas and web-calculators for analyzing dataRecommends ways for practitioners to communicate results to stakeholders in plain English Resources and tools available at the authors’ site: http://www.measuringu.com/
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Storytelling for User Experience: Crafting Stories for Better Design
Vendor: Abebooks.com Price: 21.91 $We all use stories to communicate, explore, persuade, and inspire. In user experience, stories help us to understand our users, learn about their goals, explain our research, and demonstrate our design ideas. In this book, Quesenbery and Brooks teach you how to craft and tell your own unique stories to improve your designs. Testimonials "Stories facilitate a level of communication that is as close to telepathy as you can get. Kevin and Whitney guide you to use storytelling in `how to' scenarios so smoothly that you may never realize how far you leapfrogged ahead and never know the mistakes you didn't make because of this book. It's that good." €”Annette Simmons, author of The Story Factor "A very practical, readable survey of ways to use one of the world's oldest and most powerful transmedia forms€”storytelling€”to increase the coherence and effectiveness of digital artifacts. Brooks and Quesenbery offer concrete strategies for creating a richer design process
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Undercover User Experience Design (Voices That Matter)
Vendor: Abebooks.com Price: 59.00 $Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies usability testing, personas, prototyping and so on unless your organization 'gets it', putting them into practice is trickier. Undercover User Experience is a pragmatic guide from the front lines, giving frank advice on making UX work in real companies with real problems. Readers will learn how to fit research, ideation, prototyping and testing into their daily workflow, and how to design good user experiences under the all-too-common constraints of time, budget and culture.
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Storytelling for User Experience: Crafting Stories for Better Design 1st edition by Whitney Quesenbery, Kevin Brooks (2010) Paperback
Vendor: Abebooks.com Price: 55.77 $We all use stories to communicate, explore, persuade, and inspire. In user experience, stories help us to understand our users, learn about their goals, explain our research, and demonstrate our design ideas. In this book, Quesenbery and Brooks teach you how to craft and tell your own unique stories to improve your designs. Testimonials "Stories facilitate a level of communication that is as close to telepathy as you can get. Kevin and Whitney guide you to use storytelling in `how to' scenarios so smoothly that you may never realize how far you leapfrogged ahead and never know the mistakes you didn't make because of this book. It's that good." €”Annette Simmons, author of The Story Factor "A very practical, readable survey of ways to use one of the world's oldest and most powerful transmedia forms€”storytelling€”to increase the coherence and effectiveness of digital artifacts. Brooks and Quesenbery offer concrete strategies for creating a richer design process
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Quantitative User Experience Research: Informing Product Decisions by Understanding Users at Scale
Vendor: Abebooks.com Price: 4.01 $Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
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Designing the User Experience of Game Development Tools
Vendor: Abebooks.com Price: 79.88 $Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to improve the user experience of game development tools. The first part of the book details the logic behind why the user experience of game tools must be improved. The second part introduces the concept of user-centered design, a process that revolves around understanding people’s goals, watching them work, learning the context in which they work, and understanding how they think.Ideal for anyone who makes, uses, or benefits from game development tools, the book presents complex concepts in a manner that is accessible to those new to user experience design. The book illustrates many proven concepts and techniques using before-and-after examples from tools development to supply you with the real-world understanding you need to become a better game developer. It also describes how to get buy-in from your team.Although concepts have been simplified to make the information more easily accessible, the text includes resources in the footnotes if you want more details. The book includes access to a companion website, www.UXofGameTools.com, that contains the latest revisions for the book as well as contact information. You can also follow the official Twitter account @UXofGameTools to see the latest updates and articles related to the improvement of the user experience.
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