41 products were found matching your search for Virtual Augmented und Cross in 4 shops:
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XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business (Management for Professionals)
Vendor: Abebooks.com Price: 82.45 $Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 0.62
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Virtual Reality and Augmented Reality: Myths and Realities
Vendor: Abebooks.com Price: 11.94 $Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
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Extended Reality in Practice: 100+ Amazing Ways Virtual, Augmented and Mixed Reality Are Changing Business and Society
Vendor: Abebooks.com Price: 21.96 $May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.05
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Immersive Technologies: Virtual Reality, Augmented Reality, Mixed Reality and the immersive ecosystem
Vendor: Abebooks.com Price: 2.81 $This latest installment in the Digital Troublemaker Guide series provides an in-depth look at Virtual Reality, Augmented Reality and Mixed Reality, and addresses some of the most pressing questions content creators are facing when considering such technologies
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Creating Augmented and Virtual Realities : Theory and Practice for Next-Generation Spatial Computing
Vendor: Abebooks.com Price: 36.31 $Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.In three parts, this book covers:Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital artTechnical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displaysUse cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
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Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)
Vendor: Abebooks.com Price: 56.72 $Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Virtual Reality and Augmented Reality : Myths and Realities
Vendor: Abebooks.com Price: 181.14 $Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
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Virtual & Augmented Reality For Dummies (For Dummies (Computer/Tech))
Vendor: Abebooks.com Price: 23.73 $An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
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Marketing New Realities: An Introduction to Virtual Reality & Augmented Reality Marketing, Branding, & Communications
Vendor: Abebooks.com Price: 20.64 $Virtual Reality (VR) and Augmented Reality (AR) have changed the playing field dramatically for marketing, branding, and public relations professionals. Marketing New Realities gives you the tools you’ll need to understand, create, and manage successful VR and AR campaigns now and for years to come. Get a head start on this new frontier, and harness the power of next-gen communication tools to engage effectively with your audience.
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XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business (Management for Professionals)
Vendor: Abebooks.com Price: 109.15 $This item is printed on demand. 0.9300
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Optical Architectures for Augmented-, Virtual-, and Mixed-Reality Headsets
Vendor: Abebooks.com Price: 83.98 $Buy with confidence! Book is in acceptable condition with wear to the pages, binding, and some marks within 0.68
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Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms
Vendor: Abebooks.com Price: 26.44 $Teachers nationwide are adopting immersive technology ― devices and software that provide augmented, virtual and mixed reality experiences ― to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported provides practical insights and classroom examples to help educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. Topics covered include definitions and examples of augmented, virtual and mixed reality; comparison of devices and platforms, and tips for selecting the best one; lesson plans mapped to standards and content areas and ideas for using immersive technology tools in the classroom.Immersive technology has great potential to transform learning and create engaging experiences for students. Before bringing it to the classroom, educators must consider the most important factors: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning (no matter the device) is safe, affordable and suitable for the situation.
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Rec Room + Bonus Virtual Item eGift Card $50.00
Vendor: Giftcards.com Price: 50.00 $Rec Room is a free cross-platform virtual playground where you can play, create, and socialize with people around the world. Explore rooms other people have created or build your own, show off your style, and hang out with your friends or make new ones! Rated ESRB 10+ for Fantasy Violence
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Rec Room + Bonus Virtual Item eGift Card $100.00
Vendor: Giftcards.com Price: 100.00 $Rec Room is a free cross-platform virtual playground where you can play, create, and socialize with people around the world. Explore rooms other people have created or build your own, show off your style, and hang out with your friends or make new ones! Rated ESRB 10+ for Fantasy Violence
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Rec Room + Bonus Virtual Item eGift Card $25.00
Vendor: Giftcards.com Price: 25.00 $Rec Room is a free cross-platform virtual playground where you can play, create, and socialize with people around the world. Explore rooms other people have created or build your own, show off your style, and hang out with your friends or make new ones! Rated ESRB 10+ for Fantasy Violence
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Cross-Hatching in Global Culture: A Dictionary of Modern Arab Authors (Beiruter Texte Und Studien) [first edition]
Vendor: Abebooks.com Price: 25.35 $Die Reihe Beiruter Texte und Studien (BTS) ist die Buchreihe des Orient-Instituts f r Grundlagenforschung des historischen und zeitgenössischen Mittleren Ostens. Sie stellt Studien bereit, die auf Primärquellen in Sprachen der Region basieren und bietet thematische sowie methodische Impulse. Dieser Band beinhaltet ""Crosshatching in Global Culture - A Dictionary of Modern Arab Writers: An Updated English Version of R.B. Campbell's ""Contemporary Arab Writers"".
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Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
Vendor: Abebooks.com Price: 21.49 $This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, Practical Augmented Reality starts by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. The book presents revealing case studies of real-world applications from gaming, entertainment, Big Data visualization, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, as well as vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies, as well as provides a look next generation systems.
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Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
Vendor: Abebooks.com Price: 73.06 $This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, Practical Augmented Reality starts by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. The book presents revealing case studies of real-world applications from gaming, entertainment, Big Data visualization, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, as well as vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies, as well as provides a look next generation systems.
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Augmented Reality: Where We Will All Live
Vendor: Abebooks.com Price: 223.91 $This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.
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Virtual Unreality
Vendor: Abebooks.com Price: 60.00 $Published by Hosfelt Gallery and San Jose Institute of Contemporary Art on the occasion of the exhibition Alan Rath: Virtual Unreality at the San Jose Institute of Contemporary Art, February 3 - June 2, 2019. Includes 40 color plates, a complete index of the artist's works, and a free augmented reality app.
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