249 products were found matching your search for Woldemariam Remote Human to Human Virtual in 5 shops:
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ZOSI 8-Channel 4K 8MP 2TB Hard Drive DVR Surveillance System with 8 Wired Dome Cameras, Smart Human Detection, Remote Access
Vendor: Homedepot.com Price: 369.99 $ZOSI surveillance systems are designed for your home and business with easy installation and operation.The advanced H.265+ video compression technology provide you more faster loading speed, 50% less storage space and lower resource/data consumption. The system features Full HD night vision, human detection, Instant email/APP alerts, customize each camera with 4 different recording modes, smart playback&searching, etc. With free ZOSI Smart App, you can keep tabs on what's happening at your home or business and watch the high-quality video on your Smartphone/Tablet/PC.
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Kaffe, Chinos, female, Pink, Size: 2XL Chino Pant Virtual Pink
Vendor: Miinto.com Price: 60.00 $ (+15.00 $)Elevate your wardrobe with these stylish and comfortable Kaffe chinos for women. Featuring a slim silhouette, regular fit, and lightweight quality, these pants come in a variety of colors. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Kaffe, Chinos, female, Pink, Size: XL Chino Pant Virtual Pink
Vendor: Miinto.com Price: 60.00 $ (+15.00 $)Elevate your wardrobe with these stylish and comfortable Kaffe chinos for women. Featuring a slim silhouette, regular fit, and lightweight quality, these pants come in a variety of colors. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Kaffe, Chinos, female, Pink, Size: M Chino Pant Virtual Pink
Vendor: Miinto.com Price: 60.00 $ (+15.00 $)Elevate your wardrobe with these stylish and comfortable Kaffe chinos for women. Featuring a slim silhouette, regular fit, and lightweight quality, these pants come in a variety of colors. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Kaffe, Chinos, female, Pink, Size: 3XL Chino Pant Virtual Pink
Vendor: Miinto.com Price: 60.00 $ (+15.00 $)Elevate your wardrobe with these stylish and comfortable Kaffe chinos for women. Featuring a slim silhouette, regular fit, and lightweight quality, these pants come in a variety of colors. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Kaffe, Chinos, female, Pink, Size: L Chino Pant Virtual Pink
Vendor: Miinto.com Price: 60.00 $ (+15.00 $)Elevate your wardrobe with these stylish and comfortable Kaffe chinos for women. Featuring a slim silhouette, regular fit, and lightweight quality, these pants come in a variety of colors. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Kaffe, Winter Jackets, female, Red, Size: XS Quilted Jacket Virtual Pink
Vendor: Miinto.com Price: 60.00 $ (+15.00 $)Stay warm and stylish this winter with the Kaffe Kalira Jacket in Virtual Pink. This quilted jacket features long sleeves, a high neck, and zip pockets on the sides. It closes with a front zipper and has a regular fit. Please note: This item is currently in remote storage, so delivery may be extended by 2-3 days. Material: 100% nylon. Country of origin: CN.
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Kaffe, Round-neck Knitwear, female, Pink, Size: XS Short Sleeve Knit Virtual Pink
Vendor: Miinto.com Price: 36.00 $ (+15.00 $)Stay stylish and comfortable in this Kaffe round-neck knitwear for women. This fine knit features short sleeves, a round neck, and a soft blend of viscose and nylon. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Kaffe, Round-neck Knitwear, female, Pink, Size: M Short Sleeve Knit Virtual Pink
Vendor: Miinto.com Price: 36.00 $ (+15.00 $)Stay stylish and comfortable in this Kaffe round-neck knitwear for women. This fine knit features short sleeves, a round neck, and a soft blend of viscose and nylon. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Memsender Incorporated DBA Memsender Personal Virtual Art Museum
Vendor: Sharperimage.com Price: 79.99 $The Personal Virtual Art Museum is a USB memory stick that plugs directly into your TV to showcase 500 classic paintings (with optional captions)in 4K High Definition. Use your remote to view more than 900 years' worth of art history on your TV, from Medieval to Cubism and everything in between. Works with all TVs with USB input. Includes laser-etched maple gift box.
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Kaffe, Round-neck Knitwear, female, Pink, Size: S Short Sleeve Knit Virtual Pink
Vendor: Miinto.com Price: 36.00 $ (+15.00 $)Stay stylish and comfortable in this Kaffe round-neck knitwear for women. This fine knit features short sleeves, a round neck, and a soft blend of viscose and nylon. Please note: This item is in remote storage. Delivery may be extended by 2-3 days if the item is not currently in our store.
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Virtual Humans: A Build-It-Yourself Kit, Complete With Software and Step-By-Step Instructions
Vendor: Abebooks.com Price: 57.01 $Provides instructions on creating a synthetic being on a computer, with information on adding unique personalities, realistic voices and faces, and emotions.
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The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
Vendor: Abebooks.com Price: 2.87 $Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences.
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Virtual Humans (Chapman & Hall/CRC Artificial Intelligence and Robotics Series)
Vendor: Abebooks.com Price: 83.56 $Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references
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The Vr Book: Human-centered Design for Virtual Reality (Acm Books, 8)
Vendor: Abebooks.com Price: 89.58 $Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences.
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Virtual Pose: The Ultimate Visual Reference Series for Drawing the Human Figure
Vendor: Abebooks.com Price: 33.08 $Complete with a friendly interface and inspirational music, Virtual Pose enables artists to study and draw without the interruptions of fidgety models, limited studio time, or the need to continually move around fixed poses'
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The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
Vendor: Abebooks.com Price: 130.84 $Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.
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Virtual Humans (Hardcover)
Vendor: Abebooks.com Price: 63.58 $Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references
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Virtual Pose 3: The Ultimate Visual Reference Series for Drawing the Human Figure
Vendor: Abebooks.com Price: 23.67 $The next best thing to working with a live model, Virtual Pose(r) 3 provides professional and student artists with an accurate and convenient method of viewing the human form--without needing access to a live model and studio sessions. Digital artist Mario Henri Chakkour has created a CD-ROM and companion book that features models in 70 high resolution poses, images which can be zoomed in on and rotated 360 degrees. Painters, sculptors, and other artists will welcome the opportunity to study at length each detail and subtlety of the human form, giving them a deeper understanding of shape, form, and gesture.
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The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
Vendor: Abebooks.com Price: 117.63 $Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.
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