132 products were found matching your search for wargames in 1 shops:
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Wargame Design: The History, Production, and Use of Conflict Simulation Games
Vendor: Abebooks.com Price: 277.21 $Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games
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Wargame : The Roman Invasion AD 43-84
Vendor: Abebooks.com Price: 25.31 $In the Battle for Britain series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork neede to create the armies which struggled for supremacy through our island history. Here, the Legions of Rome and the fierce Celtic inhabitants of Britannia can clash again using simple rules from veteran wargamer Andy Callan. This source book shows you how to copy and make any number of colourful and durable stands of troops using traditional skills with glue and scissors. To play the game you will need a tabletop playing surface, a tape measure and a handful of dice.
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How to Make Wargames Terrain
Vendor: Abebooks.com Price: 162.37 $A small guide that describes how to create table-top game environments.
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How to Make Wargames Terrain
Vendor: Abebooks.com Price: 78.03 $Nothing looks better than a gaming table crammed with exciting scenery. This book shows you how to design and make terrain for wargames. Using simple techniques and readily available materials, you can produce all sorts of models from simple woods and hills to amazing fantasy castles and the cratered battlegrounds of the far future.
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The Napoleonic Wargame
Vendor: Abebooks.com Price: 42.84 $88 S. Quadrat-8°. Einband berieben, bestoßen und fleckig sowie mit Rand- und Eckläsuren. Seiten und Schnitt gebräunt. Einige Seiten leicht eselsohrig und fleckig.
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Historical Simulation and Wargames
Vendor: Abebooks.com Price: 119.16 $Book is in NEW condition. 0.95
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Honours of War: Wargames Rules for the Seven Years' War (Osprey Wargames)
Vendor: Abebooks.com Price: 2.09 $The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don't always obey their orders! The game movies quickly, and players must be prepared to regroup and counterattack or to press home an advantage - a lot can happen in one move!
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How to Make Wargames Terrain
Vendor: Abebooks.com Price: 45.17 $A small guide that describes how to create table-top game environments.
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On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730 (Osprey Wargames, 7)
Vendor: Abebooks.com Price: 34.11 $On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. From Drake and his sea-rovers to Blackbeard, the Barbary Corsairs and the Wo-k'ou of the Far East, pirates have haunted seas across the globe, preying on port and vessel alike. Now you too can recreate the exploits of pirate captains or the naval commanders that hunted them. Whether you want skirmishes between crews on uncharted islands and in the alleyways of Caribbean ports or ship-to-ship duels that culminate in bloodthirsty boarding actions, the rules offer a quick-to-learn basic game. These small forces of buccaneers, commanded by captains and kept in line by trusted lieutenants, can also be scaled up with ease for larger engagements. Gameplay centers on two driving motivations that epitomize the pirate life – Fear and Greed. Cunning captains will have to balance these two elements, instilling fear in their opponents with bloodthirsty reputations, while keeping their own crews in line with the promise of loot and wealth.
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Collecting and Painting Wargames Armies
Vendor: Abebooks.com Price: 117.26 $People all over the world collect and paint wargames armies. For anyone who is looking to have a go themselves, this book shows a series of real gamers' forces and describes how and why they collected them. There's also a detailed section on the fundamentals of painting wargames armies, from gluing the models together right through to a final coat of varnish ready for the field of battle. Produced by Games Workshop.
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Creating a Napoleonic Wargames Army 1809-1815
Vendor: Abebooks.com Price: 24.62 $Creating A Napoleonic Wargames Army 1809-1815 describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With more than 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized. It illustrates the uniforms and battle formations using computer-aided plans and demonstrates practical modelling techniques from basic to more advanced. Detailed painting guides with accompanying step-by-step photographs are included as well as a chapter on the flags carried by these five armies during the wars.
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Heroes for Wargames: Painting and Collecting Miniature Figures for Role Playing Games
Vendor: Abebooks.com Price: 113.81 $Painting and Collecting Miniature Figures for Role Playing Games Paperback - October, 1988
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Donald FeatherstoneÕs Wargames Through the Ages Volume 4: A Wargaming Guide 1861 to 1945
Vendor: Abebooks.com Price: 23.22 $Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary from the outbreak of the American Civil War and the concludes with the end of World War II in 1945. Between 1860 and 1945, the shape of warfare, armies, tactics and equipment underwent a wholesale change. In the same era, the map of Europe was redrawn and the machinations of world politics saw the introduction of military movements by land, sea and air on an international scale hitherto unconsidered. In 1861, the cavalry retained a still significant, if diminishing, role in the schemes of battle commanders; but by 1945 massive technological advances, culminating in the introduction of computerised planning had so altered the situation that a fundamentally new approach was necessitated as it is for the wargamer. The author has therefore considered at length the problem of formulating new rules, and the classification and assessment of armies and their conditions.
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Frostgrave: Fantasy Wargames in the Frozen City
Vendor: Abebooks.com Price: 24.33 $Named Best Tabletop Miniature Game of 2018 by Bleeding Cool NewsAmidst the frozen ruins of an ancient city, wizards of different creeds are locked in a ferocious struggle. Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
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Heroes for Wargames: Painting and Collecting Miniature Figures for Role Playing Games [first edition]
Vendor: Abebooks.com Price: 89.95 $Painting and Collecting Miniature Figures for Role Playing Games Paperback - October, 1988
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Class Wargames : Ludic Subversion Against Spectacular Capitalism
Vendor: Abebooks.com Price: 32.91 $Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord the leader of the Situationist International placed such importance on his invention of The Game of War described it as his most significant of his accomplishment. Intrigued by this claim, a multinational group of artists, activists and academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern culture and politics. Inspired by his example its members have also hacked other military simulations: H.G. Wells Little Wars; Chris Peers Reds versus Reds and Richard Borg s Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow s communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for subverting the economic, political and ideological hierarchies of early-21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board!
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Successful Professional Wargames: A Practitioner's Handbook
Vendor: Abebooks.com Price: 33.61 $You will benefit from this book if you are a practitioner of the art of serious wargaming. Done well, the simple act of putting players in an immersive environment, asking them to make decisions and then face the consequences of those in a dynamically evolving narrative generates astounding insights and internalises learning objectives. Yet, as Clausewitz said of war, everything in wargaming is simple, but doing the simplest thing is difficult. This book explains the seemingly simple. It is a detailed guide to designing and delivering successful wargames, whether you apply the technique to Defence, other government departments, business, the emergency services, academia or humanitarian operations. This is important because good wargames save money but, first and foremost, they save lives.
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Donald FeatherstoneÕs Wargames Through the Ages Volume 4: A Wargaming Guide 1861 to 1945
Vendor: Abebooks.com Price: 20.16 $Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary from the outbreak of the American Civil War and the concludes with the end of World War II in 1945. Between 1860 and 1945, the shape of warfare, armies, tactics and equipment underwent a wholesale change. In the same era, the map of Europe was redrawn and the machinations of world politics saw the introduction of military movements by land, sea and air on an international scale hitherto unconsidered. In 1861, the cavalry retained a still significant, if diminishing, role in the schemes of battle commanders; but by 1945 massive technological advances, culminating in the introduction of computerised planning had so altered the situation that a fundamentally new approach was necessitated as it is for the wargamer. The author has therefore considered at length the problem of formulating new rules, and the classification and assessment of armies and their conditions.
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The Complete Book of Wargames
Vendor: Abebooks.com Price: 113.79 $Complete information and reviews of over 150 of the most popular wargames on the market today. (1980) Dungeons and Dragons, Air Assault on Crete and Malta, Blue & Gray QuadriGame, Fall of Rome, Gettysburg, Melee, Sniper, Space Patrol, and many others.
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Creating A Napoleonic Wargames Army 1809-1815 (Crowood Wargaming Guides)
Vendor: Abebooks.com Price: 26.49 $Creating A Napoleonic Wargames Army 1809-1815 describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With more than 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized. It illustrates the uniforms and battle formations using computer-aided plans and demonstrates practical modelling techniques from basic to more advanced. Detailed painting guides with accompanying step-by-step photographs are included as well as a chapter on the flags carried by these five armies during the wars.
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