Sono stati trovati 40 prodotti corrispondenti alla tua ricerca per bogost in 21 negozi:
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Ian Bogost How to Talk about Videogames
Venditore: Ibs.it Prezzo: 20.18 € (+2.70 €)Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.\n\nDelving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.\n\nNoting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
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Ian Bogost How to Talk about Videogames
Venditore: Lafeltrinelli.it Prezzo: 21.24 € (+2.70 €)Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.\n\nDelving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.\n\nNoting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
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Ian Bogost How to Do Things with Videogames
Venditore: Lafeltrinelli.it Prezzo: 19.99 € (+2.70 €)In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. \n\nBogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.\n\nBogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
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Ian Bogost How to Do Things with Videogames
Venditore: Ibs.it Prezzo: 18.99 € (+2.70 €)In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. \n\nBogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.\n\nBogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
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FLOGOSTOP Duo 150ml
Venditore: Farmaciasalvati.it Prezzo: 16.86 € (+5.50 €)flogostop DUO - Descrizione Flogostop DUO è un integratore alimentare a base di boswellia bromelina magnesio zinco fermenti lattici tindalizzati (Lactobacillus acidophilus e Lactobacillus casei) e miele. La boswellia è utile per contrastare gli stati di tensione localizzati. Il magnesio contrib…
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FLOGOSTOP DUO 150ML
Venditore: Farmaciasottocasa.it Prezzo: 17.83 € (+5.90 €)flogostop DUO - Descrizione Flogostop DUO è un integratore alimentare a base di boswellia, bromelina, magnesio, zinco, fermenti lattici tindalizzati (Lactobacillus acidophilus e Lactobacillus casei) e miele. La boswellia è utile per contrastare gli stati di tensione localizzati. Il magnesio contrib…
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FLOGOSTOP DUO 150ML
Venditore: Effeverde.it Prezzo: 17.83 € (+5.90 €)944851930 - flogostop DUO Descrizione Flogostop DUO è un integratore alimentare a base di boswellia, bromelina, magnesio, zinco, fermenti lattici tindalizzati (Lactobacillus acidophilus e Lactobacillus casei) e miele. La boswellia è utile per contrastare gli stati di tensione localizzati. Il magnesio contr
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FLOGOSTOP DUO 150ML
Venditore: Farmaciacicchelli.it Prezzo: 16.57 € (+5.99 €)flogostop DUO - Descrizione Flogostop DUO è un integratore alimentare a base di boswellia, bromelina, magnesio, zinco, fermenti lattici tindalizzati (Lactobacillus acidophilus e Lactobacillus casei) e miele. La boswellia è utile per contrastare gli stati di tensione localizzati. Il magnesio contrib…
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HUMANA Flogostop duo 150 ml
Venditore: Farmaciedelbenessere.com Prezzo: 17.90 € (+3.50 €)flogostop DUO Descrizione Flogostop DUO è un integratore alimentare a base di boswellia, bromelina, magnesio, zinco, fermenti lattici tindalizzati (Lactobacillus acidophilus e Lactobacillus casei) e miele. La boswellia è utile per contrastare gli stati di tensione localizzati. Il magnesio contribuisce alla normale funzione muscolare e alla riduzione della stanchezza e dell'affaticamento. Lo zinco contribuisce alla normale funzione del sistema immunitario. Flogostop DUO è indicato nei casi di aumentato fabbisogno o ridotto apporto con la dieta di questi nutrienti. Con edulcorante. Ingredienti Acqua depurata, miele millefiori, glicerolo, glicerofosfato di magnesio; acidificante: acido malico; bromelina, boswellia (Boswellia serrata Roxb.) resina gommosa e.s., aroma; conservanti: serbato di potassio, benzoato di sodio; addensante: gomma di xanthan; bisglicinato di zinco, Lactobacillus acidophilus tindalizzato HA 122 (BCCM/LMG ID11272)* (contiene latte e soia), Lactobacillus casei tindalizzato HA 108 (BCCM/LMG S-24115)* (contiene latte e soia); edulcorante: sucralosio. *Supportato su maltodestrine Senza glutine. Caratteristiche nutrizionali Informazioni nutrizionali per dose Magnesio 90 mg (24% VNR*) Zinco 5,6 mg (56% VNR*) Boswellia 150 mg Bromelina 150 mg Mille millefiori 1,7 g Lactobacillus acidophilus 1,5x109 cellule Lactobacillus casei 1,5x109 cellule *Valori Nutritivi di Riferimento (adulti) ai sensi del Reg. UE n. 1169/2011 Modalità d'uso 15 mi al giorno, salvo diversa indicazione del medico. Si consiglia di agitare bene il flacone prima dell'uso e di somministrare la dose indicata utilizzando il bicchierino dosatore contenuto all'interno della confezione. Avvertenze Non superare la dose giornaliera consigliata. Tenere fuori dalla portata dei bambini al di sotto dei 3 anni di età. Gli integratori alimentari non vanno intesi come sostituti di una dieta variata ed equilibrata e di uno stile di vita sano. Per l'uso del prodotto si consiglia di sentire il parere del medico. Un eventuale fondo e un cambiamento di colore del prodotto nel tempo sono dovuti alla naturalità degli estratti vegetali in esso contenuti. Conservazione Conservare in luogo fresco e asciutto, lontano da fonti di calore. La data di scadenza si riferisce al prodotto correttamente conservato in confezione integra. Formato Flacone da 150 ml. Cod. 65136
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Humana Flogostop Duo 150 ml
Venditore: Drmax.it Prezzo: 16.79 € -
FLOGOSTOP Forte 14 Bust.
Venditore: Farmaciasalvati.it Prezzo: 13.78 € (+5.50 €)Flogostop FORTE - Descrizione Integratore alimentare a bae di estratto vegetale di Boswellia bromelina ribes nero e vitamina D. La Boswellia è utile per contrastare gli stati di tensione localizzati. Il ribes nero contribuisce alla normale funzionalità articolare. La vitamina D contribuisce al ma…
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Ian Bogost Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
Venditore: Lafeltrinelli.it Prezzo: 37.50 €Play Anything is nothing short of brilliant... I will be recommending this provocative and entertaining book to everyone I know.\" u- Jane McGonigal, bestselling author of Reality is Broken and SuperBetter ife is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun . But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety transforming the boring, ordinary world around us into one of endless, playful possibilities.The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations . Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances, like grocery shopping, lawn mowing, and making PowerPoints,as sources for meaning and joy. We can play anything\" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears.Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed,and enjoyed,when we first impose boundaries on ourselves. \"An essential read for those seeking to understand how a new idea of play can be positive for our lives.\" u- Library Journal (STARRED review) /u Play Anything is a profound book: both a striking assessment of our current cultural landscape, and at the same time a smart self-improvement guide, teaching us the virtues of a life lived playfully.\" u- Steven Johnson, author of How We Got To Now and Everything Bad Is Good For You /u
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Ian Bogost Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
Venditore: Ibs.it Prezzo: 35.62 €Play Anything is nothing short of brilliant... I will be recommending this provocative and entertaining book to everyone I know.\" u- Jane McGonigal, bestselling author of Reality is Broken and SuperBetter ife is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun . But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety transforming the boring, ordinary world around us into one of endless, playful possibilities.The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations . Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances, like grocery shopping, lawn mowing, and making PowerPoints,as sources for meaning and joy. We can play anything\" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears.Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed,and enjoyed,when we first impose boundaries on ourselves. \"An essential read for those seeking to understand how a new idea of play can be positive for our lives.\" u- Library Journal (STARRED review) /u Play Anything is a profound book: both a striking assessment of our current cultural landscape, and at the same time a smart self-improvement guide, teaching us the virtues of a life lived playfully.\" u- Steven Johnson, author of How We Got To Now and Everything Bad Is Good For You /u
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CAMON Flogostop 60cpr
Venditore: Farmaciabolli1833.it Prezzo: 26.27 € (+4.90 €)CAMON Flogostop Descrizione Mangime complementare dietetico per cani e gatti, che agisce come supporto alla funzione dermica in caso di dermatosi ed eccessiva perdita di peli, arrossamento, prurito e cattivo odore della cute. Flogostop contiene estratti di ribes nero, faggio, Nigella sativa, elicriso, borragine, bardana, partenio e Boswellia serrata che aiutano a contrastare segni di arrossamento, secchezza, desquamazione e prurito della cute, nonché secrezioni eccessive e cattivo odore della pelle. Componenti Estratto di ribes nero, estratto di faggio, estratto di Nigella sativa, estratto di elicriso, estratto di borragine, estratto di bardana, estratto di partenio, estratto di Boswellia serrata. Formato Disponibile in confezione da 30 compresse e da 60 compresse Cod. G897/A (60 compresse) G897/B (30 compresse)
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FLOGOSTAR BIMBI 140ML
Venditore: Upfarma.com Prezzo: 19.50 € (+4.90 €)978462226 FLOGOSTAR BAMBINI Descrizione Integratore alimentare a base di estratti vegetali, con fruttosio. Prodotto all'aroma di fragola. Proprietà - Astragalo: contribuisce alle naturali difese dell'organismo. Tonicoadattogeno. - Boswellia: contribuisce alla funzionalità articolare, alla funzionalità del sistema digerente e al contrasto di stati di tensione localizzati. - Mirra: contribuisce alla funzionalità della mucosa orofaringea e alla funzionalità del sistema digerente. - Vitamina C: contribuisce alla protezione delle cellule dallo stress ossidativo e alla rigenerazione della forma ridotta della vitamina E. - Vitamina B6: contribuisce alla normale funzione del sistema immunitario e alla riduzione della stanchezza e dell'affaticamento. - Vitamina E: contribuisce alla protezione delle cellule dallo stress ossidativo. - Sambuco: contribuisce alla fluidità delle secrezioni bronchiali, alla funzionalità delle prime vie respiratorie, alla regolarità del processo di sudorazione e al drenaggio dei liquidi corporei. Inoltre contribuisce alle naturali difese dell'organismo. Ingredienti Astragalo (Astragalus membranaceus) e.s. tit. al 70% in polisaccaridi, boswellia e.s. tit. 75% acidi boswellici, vitamina C, vitamina B6, vitamina E (da vitamina E acetato), sambuco (Sambucus nigra) succo; eccipienti: acqua, fruttosio; conservanti: sodio benzoato, potassio sorbato; gomma xanthan, aroma. Caratteristiche nutrizionali Valori medi Per 5 ml %VNR* Astragalo e.s. tit. al 70% in polisaccaridi 100 mg - Boswellia e.s. tit. 75% acidi boswellici 50 mg - Mirra e.s. tit. al 3% in furanodieni 15 mg - Vitamina C 20 mg 25 Vitamina B6 1,4 mg 100 Vitamina E (da vitamina E acetato) 6 mg 50 Sambuco (Sambucus nigra) succo 500 mg -*VNR: Valori Nutritivi di Riferimento come da Reg. EU No. 1169/2011. Modalità d'uso 5 ml per bambini fino ai 5 anni, 10 ml per bambini più grandi. Avvertenze Gli integratori alimentari non sostituiscono una dieta varia ed equilibrata ed uno stile di vita sano. Non superare la dose giornaliera raccomandata. Tenere fuori dalla portata dei bambini al di sotto dei 3 anni di età. Per l'uso del prodotto serve il parere del medico. Conservazione Conservare in luogo fresco ed asciutto, ad una temperatura massima di +25°C. Validità a confezionamento integro: 24 mesi. Formato Astuccio con flacone da 140 ml. Cod. PF00254 978462226 FLOGOSTAR BIMBI 140 ML
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CAMON SpA FLOGOSTOP 60CPR
Venditore: Eurofarmacia.it Prezzo: 27.91 € (+2.90 €)CAMON - Flogostop - Descrizione Mangime complementare dietetico per cani e gatti, che agisce come supporto alla funzione dermica in caso di dermatosi ed eccessiva perdita di peli, arrossamento, prurito e cattivo odore della cute. Flogostop contiene estratti di ribes nero, faggio, Nigella sativa, el…
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FLOGOSTAR Bimbi 140ml
Venditore: Farmaciasalvati.it Prezzo: 16.19 € (+5.50 €)FLOGOSTAR BAMBINI - Descrizione Integratore alimentare a base di estratti vegetali con fruttosio. Prodotto all'aroma di fragola. Proprietà - Astragalo: contribuisce alle naturali difese dell'organismo. Tonicoadattogeno. - Boswellia: contribuisce alla funzionalità articolare alla funzionalità del …
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Flogostar Bimbi 140ml
Venditore: Farmaciabolli1833.it Prezzo: 18.59 € (+4.90 €)FLOGOSTAR BAMBINI Descrizione Integratore alimentare a base di estratti vegetali, con fruttosio. Prodotto all'aroma di fragola. Proprietà -Astragalo: contribuisce alle naturali difese dell'organismo. Tonicoadattogeno. -Boswellia: contribuisce alla funzionalità articolare, alla funzionalità del sistema digerente e al contrasto di stati di tensione localizzati. -Mirra: contribuisce alla funzionalità della mucosa orofaringea e alla funzionalità del sistema digerente. -Vitamina C: contribuisce alla protezione delle cellule dallo stress ossidativo e alla rigenerazione della forma ridotta della vitamina E. -Vitamina B6: contribuisce alla normale funzione del sistema immunitario e alla riduzione della stanchezza e dell'affaticamento. -Vitamina E: contribuisce alla protezione delle cellule dallo stress ossidativo. -Sambuco: contribuisce alla fluidità delle secrezioni bronchiali, alla funzionalità delle prime vie respiratorie, alla regolarità del processo di sudorazione e al drenaggio dei liquidi corporei. Inoltre contribuisce alle naturali difese dell'organismo. Ingredienti Astragalo (Astragalus membranaceus) e.s. tit. al 70% in polisaccaridi, boswellia e.s. tit. 75% acidi boswellici, vitamina C, vitamina B6, vitamina E (da vitamina E acetato), sambuco (Sambucus nigra) succo; eccipienti: acqua, fruttosio; conservanti: sodio benzoato, potassio sorbato; gomma xanthan, aroma. Caratteristiche nutrizionali Valori mediPer 5 ml%VNR* Astragalo e.s. tit. al 70% in polisaccaridi100 mg- Boswellia e.s. tit. 75% acidi boswellici50 mg- Mirra e.s. tit. al 3% in furanodieni15 mg- Vitamina C20 mg25 Vitamina B61,4 mg100 Vitamina E (da vitamina E acetato)6 mg50 Sambuco (Sambucus nigra) succo500 mg- *VNR: Valori Nutritivi di Riferimento come da Reg. EU No. 1169/2011. Modalità d'uso 5 ml per bambini fino ai 5 anni, 10 ml per bambini più grandi. Avvertenze Gli integratori alimentari non sostituiscono una dieta varia ed equilibrata ed uno stile di vita sano. Non superare la dose giornaliera raccomandata. Tenere fuori dalla portata dei bambini al di sotto dei 3 anni di età. Per l'uso del prodotto serve il parere del medico. Conservazione Conservare in luogo fresco ed asciutto, ad una temperatura massima di +25°C. Validità a confezionamento integro: 24 mesi. Formato Astuccio con flacone da 140 ml. Cod. PF00254
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Ian Bogost Persuasive Games: The Expressive Power of Videogames
Venditore: Lafeltrinelli.it Prezzo: 38.75 €An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.\n\nVideogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form \"procedural rhetoric,\" a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
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Ian Bogost Persuasive Games: The Expressive Power of Videogames
Venditore: Ibs.it Prezzo: 36.81 €An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.\n\nVideogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form \"procedural rhetoric,\" a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
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