Sono stati trovati 43 prodotti corrispondenti alla tua ricerca per videogames in 6 negozi:
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Homcom Divano 2 Posti Piccolo in Lino con Gambe in Legno e Fodere dei Cuscini Rimovibili, Grigio Chiaro Aosom
Venditore: Aosom.it Prezzo: 214.95 €Questo divano minimal a due posti firmato HOMCOM diventerà il tuo miglior amico per guardare i film la sera, per giocare ai videogames o per leggere un buon libro! Il divano è compatto e con sedili extra larghi per offrire molto spazio dove due persone possono sedersi comodamente. La struttura in legno massello con gambe in pioppo garantisce stabilità e durata. L'imbottitura spessa con rivestimento in lino ti farà innamorare, oltre ad essere semplice da pulire. Un'aggiunta elegante per il tuo salotto, la camera da letto, l'area studio o qualsiasi altro ambiente.
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The Child in Videogames
Venditore: Ibs.it Prezzo: 93.59 € -
Homcom Divano a 2 Posti Seduta Ampia con Cuscini da Salotto Lino, Spugna 141 x 70 x 78cm Grigio scuro, Nero Aosom
Venditore: Aosom.it Prezzo: 248.95 €Questo divano piccolo minimal a due posti firmato HOMCOM diventerà il tuo miglior amico per guardare i film la sera, per giocare ai videogames o per leggere un buon libro! Il divano due posti è compatto e con sedili extra larghi per offrire molto spazio dove due persone possono sedersi comodamente. L'imbottitura spessa con rivestimento in lino ti farà innamorare, oltre ad essere semplice da pulire. Un'aggiunta elegante per qualsiasi altro ambiente.
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The Child in Videogames
Venditore: Lafeltrinelli.it Prezzo: 93.59 € -
Lexibook Mini cinema domestico proiettore per film, giochi e fotografie
Venditore: Lexibook.it Prezzo: 55.99 €Videoproiettore ad alta risoluzione che vi catturerà durante la visione di cartoni animati, partite di calcio, sfide ai videogames o guardando video e foto delle vacanze in famiglia! Design compatto di dimensioni 12,5 x 8 x 5 cm assicura che possiate godervi il cinema in casa tranquillamente a casa e in viaggio. Il proiettore offre un'alternativa più sicura agli schermi di smartphone o tablet fornendo una proiezione meno aggressiva da una distanza maggiore. È progettato per proiettare video su superfici larghe fino a 1,4 metri con una distanza di proiezione fino a 2 metri.Godetevi proiezioni ad alta qualità in formato 4:3 o 16:9 con una risoluzione di 320 x 240px e con una definizione HD fino a 1080p. Si collega facilmente tramite HDMI, USB, AV e slot per scheda MicroSD (non inclusa nel pacchetto) e potete così proiettare i vostri file da diverse fonti (televisione, computer, telefono ecc.). Potete anche collegare Nintendo Switch o un'altra console per giocare su un grande schermo. Il proiettore ha un altoparlante Hi-Fi integrato da 1 W e supporta l'uscita audio tramite porta Aux-in, consentendo di collegare cuffie o un altoparlante esterno per un'ottima esperienza sonora. Include telecomando.Il proiettore è alimentato tramite l'adattatore AC incluso e il telecomando funziona con due batterie da 1,5 V AAA/LR03 (non incluse nel pacchetto).Le serate film grazie al proiettore trasformeranno i vostri momenti in famiglia in un'esperienza unica e creeranno un'atmosfera incredibile per i bambini.Caratteristiche chiaveMini cinema a casa: proiettore per film, giochi, video e fotoAlta qualità: 4:3 o 16:9 con risoluzione di 320 x 240px e supporto del formato HD fino a 1080pDimensioni piccole e compatte (12,5 x 8,5 x 5 cm) per un cinema portatile sia in casa che in viaggioI video possono essere proiettati su una superficie larga fino a 1,4 metriDistanza di proiezione fino a 2 metriMessa a fuoco regolabilePossibilità di riprodurre video dalle vacanze o visualizzare fotoIdeale per i bambini: distanza maggiore e proiezione meno aggressiva rispetto agli schermi di smartphone o tabletGodetevi un'esperienza come al cinema guardando cartoni animati, film, partite o videogiochiConnessione HDMI / USB / AV / slot per scheda MicroSD fino a 32 GB (scheda non inclusa nel pacchetto) per proiettare facilmente immagini da diverse fonti (televisione, computer, telefono ecc.)Fantastica esperienza di gioco: possibilità di collegare Nintendo Switch o un'altra console grazie alla porta HDMIAltoparlante Hi-Fi integrato da 1WPorta Aux-in 3,5mm per collegare un altoparlante o cuffieTelecomandoAlimentazione: adattatore di rete (incluso nel pacchetto) + due batterie da 1,5V tipo AAA/LR03 per il telecomando (non incluse nel pacchetto)
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Ian Bogost How to Talk about Videogames
Venditore: Ibs.it Prezzo: 20.18 € (+2.70 €)Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.\n\nDelving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.\n\nNoting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
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Ian Bogost How to Talk about Videogames
Venditore: Lafeltrinelli.it Prezzo: 21.24 € (+2.70 €)Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.\n\nDelving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.\n\nNoting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
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The LEGO Movie: Videogame
Venditore: Instant-gaming.com Prezzo: 1.04 € -
Tragic Time in Drama, Film, and Videogames
Venditore: Ibs.it Prezzo: 46.79 € -
Tragic Time in Drama, Film, and Videogames
Venditore: Lafeltrinelli.it Prezzo: 46.79 € -
Ian Bogost How to Do Things with Videogames
Venditore: Lafeltrinelli.it Prezzo: 19.99 € (+2.70 €)In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. \n\nBogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.\n\nBogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
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Ian Bogost How to Do Things with Videogames
Venditore: Ibs.it Prezzo: 18.99 € (+2.70 €)In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. \n\nBogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.\n\nBogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
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LEGO Batman The Videogame
Venditore: Instant-gaming.com Prezzo: 1.25 € -
Language, Gender and Videogames
Venditore: Ibs.it Prezzo: 112.31 € -
Language, Gender and Videogames
Venditore: Lafeltrinelli.it Prezzo: 112.31 € -
Videogame Sciences and Arts
Venditore: Lafeltrinelli.it Prezzo: 46.79 € -
Videogame Sciences and Arts
Venditore: Ibs.it Prezzo: 70.19 € -
Videogame Sciences and Arts
Venditore: Lafeltrinelli.it Prezzo: 70.19 € -
Videogame Sciences and Arts
Venditore: Ibs.it Prezzo: 46.79 € -
Videogame Sciences and Arts
Venditore: Ibs.it Prezzo: 60.83 €
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