Sono stati trovati 40 prodotti corrispondenti alla tua ricerca per kibogos in 4 negozi:
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Kibogos Himmelfahrt
Venditore: Ibs.it Prezzo: 18.99 € -
Kibogos Himmelfahrt
Venditore: Lafeltrinelli.it Prezzo: 18.99 € -
Scholastique Mukasonga Kibogo
Venditore: Ibs.it Prezzo: 13.54 € (+2.70 €) -
Scholastique Mukasonga Kibogo
Venditore: Lafeltrinelli.it Prezzo: 14.25 € (+2.70 €) -
Scholastique Mukasonga Kibogo è salito in cielo
Venditore: Ibs.it Prezzo: 15.30 € (+2.70 €)Quando gli abitanti del Ruanda entrano in contatto con i padri missionari cattolici, un nuovo culto si affianca alle antiche credenze locali. Il re accetta il battesimo e il cattolicesimo irrompe nella vita dei suoi sudditi. I missionari, infatti, condannano ogni rito indigeno, consacrando il Ruanda a Gesù. Tra le leggende locali, però, ce n'è una molto simile alla storia di Cristo. È un racconto che scavalca il tempo per consegnarsi al mito. Ne è protagonista Kibogo, colui che riportò sulla Terra una pioggia da tempo agognata, salvando gli uomini dalla siccità, per poi essere assunto in cielo. La confusione tra i due culti è, dunque, inevitabile. Di fronte alla grande siccità, che non si arrende e uccide, perché non invocare anche Kibogo affinché la pioggia ritorni? Con l'ironia e la lucidità che la contraddistinguono, Mukasonga elegge il sincretismo a protagonista di un intero romanzo.
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The Essential Bogosian
Venditore: Lafeltrinelli.it Prezzo: 12.05 € -
The Essential Bogosian
Venditore: Ibs.it Prezzo: 12.05 € -
Iboga
Venditore: Lafeltrinelli.it Prezzo: 12.99 € -
Iboga
Venditore: Ibs.it Prezzo: 12.99 € -
Ian Bogost How to Talk about Videogames
Venditore: Ibs.it Prezzo: 20.18 € (+2.70 €)Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.\n\nDelving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.\n\nNoting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
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Ian Bogost How to Talk about Videogames
Venditore: Lafeltrinelli.it Prezzo: 21.24 € (+2.70 €)Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.\n\nDelving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.\n\nNoting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
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Ian Bogost How to Do Things with Videogames
Venditore: Lafeltrinelli.it Prezzo: 19.99 € (+2.70 €)In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. \n\nBogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.\n\nBogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
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Ian Bogost How to Do Things with Videogames
Venditore: Ibs.it Prezzo: 18.99 € (+2.70 €)In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. \n\nBogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.\n\nBogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
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Nicoli - Vaso quadrato resina logos cm. 30 avana
Venditore: Manomano.it Prezzo: 45.00 € (+11.00 €)Giardino e piscine > Vasi per fiori, fioriere e orti rialzati > Vasi da fiore per interno > Portavasi, Vaso quadrato resina LOGOS cm. 30, della linea Evolution MATT del marchio NICOLI. DIMENSIONE ESTERNA: cm. 30 x 30 x h. 43 DIMENSIONE INTERNA: cm. 24...
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Nicoli - Vaso quadrato resina logos cm. 40 avana
Venditore: Manomano.it Prezzo: 79.00 € (+15.00 €)Giardino e piscine > Vasi per fiori, fioriere e orti rialzati > Vasi da fiore per interno > Portavasi, Vaso quadrato resina LOGOS cm. 40, della linea Evolution MATT del marchio NICOLI. DIMENSIONE ESTERNA: cm. 40 x 40 x h. 57 DIMENSIONE INTERNA: cm. 34...
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Nicoli - Vaso quadrato resina logos cm. 30 cenere
Venditore: Manomano.it Prezzo: 45.00 € (+11.00 €)Giardino e piscine > Vasi per fiori, fioriere e orti rialzati > Vasi da fiore per interno > Portavasi, Vaso quadrato resina LOGOS cm. 30, della linea Evolution MATT del marchio NICOLI. DIMENSIONE ESTERNA: cm. 30 x 30 x h. 43 DIMENSIONE INTERNA: cm. 24...
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Nicoli - Vaso quadrato resina logos cm. 40 cenere
Venditore: Manomano.it Prezzo: 79.00 € (+15.00 €)Giardino e piscine > Vasi per fiori, fioriere e orti rialzati > Vasi da fiore per interno > Portavasi, Vaso quadrato resina LOGOS cm. 40, della linea Evolution MATT del marchio NICOLI. DIMENSIONE ESTERNA: cm. 40 x 40 x h. 57 DIMENSIONE INTERNA: cm. 34...
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Vaso quadrato resina logos cm. 40 antracite
Venditore: Manomano.it Prezzo: 79.00 € (+15.00 €)Giardino e piscine > Vasi per fiori, fioriere e orti rialzati > Vasi da fiore per interno > Portavasi, Vaso quadrato resina LOGOS cm. 40, della linea Evolution MATT del marchio NICOLI. DIMENSIONE ESTERNA: cm. 40 x 40 x h. 57 DIMENSIONE INTERNA: cm. 34...
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Nicoli - Vaso quadrato resina logos cm. 40 bianco
Venditore: Manomano.it Prezzo: 79.00 € (+15.00 €)Giardino e piscine > Vasi per fiori, fioriere e orti rialzati > Vasi da fiore per interno > Portavasi, Vaso quadrato resina LOGOS cm. 40, della linea Evolution MATT del marchio NICOLI. DIMENSIONE ESTERNA: cm. 40 x 40 x h. 57 DIMENSIONE INTERNA: cm. 34...
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Nicoli - Vaso quadrato resina logos cm. 30 bianco
Venditore: Manomano.it Prezzo: 45.00 € (+11.00 €)Giardino e piscine > Vasi per fiori, fioriere e orti rialzati > Vasi da fiore per interno > Portavasi, Vaso quadrato resina LOGOS cm. 30, della linea Evolution MATT del marchio NICOLI. DIMENSIONE ESTERNA: cm. 30 x 30 x h. 43 DIMENSIONE INTERNA: cm. 24...
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